I'm in agreement that SE isn't great with action games. Most of them tend to be flashy with no substance or awkward mechanics that add fake difficulty to the experience.

I'm hoping that XVI will prove me wrong though, seeing as the combat designer is coming from the DMC franchise, but we'll see if the higher ups from SE might screw this up by imposing nonsense to the design. Still, the fact the game is going to have an easy mode for people bad at action game is promising, but sadly it sounds a bit like Neir: Automata's design where they just beef you up with items, meaning the gameplay may still be so-so.

Still, we won't know until we play it.