-
-
You get a lot more gambits as the game progresses. It's been a while since I played XII but I think passive foes must be manually targeted for gambits to trigger, which is nice because you do not want your party to aggravate an elemental or entitie because they will murder an unprepared party.
Not attacking docile enemies is also helpful for chaining which makes the loot better. Remember loot is your main source of income, because why would a cactus be carrying gil?
-
The best gambits for grinding are the enemy weak to __ and enemy vulnerable __ gambits as these will allow any mage characters to just destroy everything before you can even react. It will especially be great in the Yansea area as that place is crawling with mob battles and is a fairly great place to level as long as you stay aware of the Entite wandering the metal tower section.
Personally, I don't see a reason to grind in TZA since the game is fairly easier than the original. A better way to grind while also powering up would be to hunt the various rare game in the area. Especially since you can usually steal some awesome things from them. There should be a wolf in one of the sand areas for instance you can steal a Gladius from which is a wicked cool dagger to give to whoever you made the Shikiri. I usually wound up over leveled while trying to farm these fights.
-
Are you playing TZA? Because if so, yeah, I知 with Wolf on this one - don稚 grind. At least until you get to super post-game stuff, then just do the Henne Mines thing.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules