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I am eternally going to be mystified that Square-Enix was surprised that Bravely Default sold so well and was so popular. Because they thought it was archaic and unwelcome in the gaming ecosystem of the time. Same with Capcom and Resident Evil 7, for that matter..
From Software essentially used the same system for multiple games. Granted, a good portion of them are in the same series. But Demon's Soul and Bloodborne make good bookends on that system. Sekiro is really the closest they've come to really changing things up. I'd be curious to know why companies like Square make the decisions they do. At least with Resident Evil you can see the evolution based on the popularity of 4. But while I don't hate 12, 15, or 7R, pretty much nobody said they wanted realtime action combat in a Final Fantasy game
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