Quote Originally Posted by Wolf Kanno View Post
WK's list of minor annoyances about FFXIII
  • The game feeling the need to notify you in the menu that you obtained another item, even if you already have twenty of them.
  • Is it me, or are the step sound effect unnecessarily loud?
  • After Chapter 1 and 2 feel super short, Chapter 3 and 4 feel unnecessarily long.
  • Why is the strategy guide for this game as big as the one for FFXII? Like the amount of gameplay content in XII dwarfs XIII's, and you can tell by how pointless a lot of the guide is. The author must have been paid by the page.

Killing the team leader = Game over also doesn't make any sense.
Finally, the game has an awkward equipment system.
Yes, the menu alert thing always annoyed me when it includes stuff that is just constantly changing instead of restricting itself to stuff I actually care about. Hated clearing the items. Games that do this, along with games that notify you every time there is a minor update to a bestiary like "oh we know another weakness now" annoy me a lot.

Yeah, I feel like a footstep volume control would have helped me enjoy the music a lot.

The chapters are definitely varying in length, but I didn't care too much because chapter change times mean nothing anyway.

The strategy guide if I recall correctly was mostly about how to 5 star enemies and how to find items or something like that. Also compared each character in different roles showcasing which did better in what and why, which got which magic, etc. I do have it but can't be arsed checking. It was a nice guide, though. Didn't have the FFXII one so can't comment there.

I haaaaaaaaated and never understood that killing lead = game over.

And yeah, the equipment system reminded me a very large amount of FFVIII's equipment system and I didn't like that either.