It was a little bit like playing Mario Party instead of Final Fantasy with how many minigames there were, and no minigame was offensive or annoying.

The only reason I say this is because you're not allowed to add box throwing in as a mini game. The game had a clearly defined set of dungeon mechanics, with each character having their own way of traversing their focus dungeon, such as Barret shooting obstacles, Yuffie's ninja parkour and Red XIII climbing the walls. It was a nice idea in theory to break up the potential monotony of dungeon crawl after dungeon crawl and for the most part it worked, but they didn't stick the landing with Cait Sith's section. Dear god, the moving target one was terrible.

Anyway, Queen's Blood is actually really, really good and a lot better than I'd initially taken it for. Apart from that I think I liked Run Wild the best.