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Update time!
Stilshrine of Miriam is finished, the Gran Kiltias is dead, and we're now going to take a long trip to Archades so we can say hi to Daddy Bunansa. The Stilshrine is a pretty cool dungeon and I love the statues coming to life to attack. It's also interesting how this temple is for an older god that's not directly connected to Kiltia of Light religion, yet it was apparently built in the Galtean Age, and yet it also has mechanical wonders that are apparently older than the Galtean Age. My guess is the temple was repurposed by the Kiltia faith when they moved into Bur-Omisace and the temple was older than the faith itself. Kind of like Hagia Sophia is in the real world. The God of Swords has an interesting design as well being half hume and half bangaa. It makes me wonder if all the races have a common ancestor. See this kind of lore gives you something to chew on and speculate, we'll be having a very different conversation about lore drops when we get to the next entry on this list.
Judge Bergan also gets a killer intro like Judge Ghis and like Ghis before him, Judge Bergan is killed before I really had much of a chance to really enjoy the fight. Someday, I'll do a play through where I actually skip the side content and play the story mode straight to finally feel like these story bosses are an actual threat. Granted, that's also what Trial Mode and Minus Mode are for...
I also got the item needed to fight Zeromus, but considering I don't think I could take Cúchulainn on just yet, we're going to skip him for now. We're at the Tier 2 Espers who all have some weird gimmick that makes them like 10x more annoying to fight and sometimes require certain skills. I'm eyeing which jobs have Souleater just so I can make the Chaos fight less of a chore than it has to be. Likewise, I need some better status defense options before I tackle Cúchulainn and I sure as hell don't want to deal with Zeromus and his no magic rule while he's using gravity magic to systematically lower my health while hordes of undead are swarming around my party. I'll need to come up with a strategy that will work for Ashe, Basch, and Balthier who will be running point on that fight. Exodus will also be available once I reach the Mosphoran Highwaste north of Nalbina Fortress.
Before my next update, I'll do my breakdown of my six FFI classes I'm using, especially since most of them are mastered outside of the extra stuff through Espers.
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