Honestly, not much has changed because I haven't reached the point to use two classes yet, and frankly TZA was based off the original Zodiac Braves version which did restrict you to one class. I'm in essence just kind of playing the Zodiac Braves version. The other factor at play here is that restricting myself to just the original job classes (and counting Shikari as Thief/Ninja) gives me access to all the prime real estate jobs anyway. The big kicker is not having access to all the Time Magick and not having access to the powerful spear and katana class weapons. I could make this more challenging for myself if I went the extra mile and restricted my equipment and abilities to ones that only exist in FFI.To give this some context, doing so would restrict my White Mage to only being able to use the Healing Rod and my Black mage could only use a Dagger until I acquire the Judicar Staff and Staff of the Magi. Shikari could not use ninja blades and only use daggers and my monk would be restricted to bare-handed only. Red Mage would be royally screwed because I wouldn't be able to use most of the class's magic and the only weapons I can give a character (in my case I nerfed myself by giving it to the one party member that doesn't start with Daggers unlocked), is the Defender Greatsword, which I would have to find the Esper associated with it.
I might still try this if I feel the game is getting too easy, but honestly, I don't intend on lingering on this title like I normally would, so I may save that for another time.
**************************************************************************************************** ***
In update news, I've finished the Bhujerba arc. I took down Ba'Gamman in the Lhusu Mines, let Vaan pretend for a moment he's actually someone important in this story for a while, got captured by the imperials to rescue Ashe and Penelo, and took down a Judge. I finally have my full party as well, and it's going to be interesting seeing who I run with for a while.
By process of elimination, Ashe gets to be Knight, which as typical of a Matsuno title and FFI, is a very powerful class with excellent synergy with all the other classes if I was duel classing. By choosing Ashe as my knight, I also get to start with some low level white magic as well. Leo is the zodiac sign of Knight, and one of the few I can get behind. We're obviously invoking historical figures like King Richard the Lionheart with this choice, but Leo's tend to be warm, friendly, and larger than life. They are also very protective of loved ones and have a tendency to see themselves as "knights in shining armor". So this works here. With that said, if I was to choose a zodiac sign for Lady Ashe, I would actually go Aries as she is very dominating, forceful, quick to anger, and yet still very sensitive and childish in some ways. I also like the connection with Belias this would give since he's associated with the Aries zodiac sign and is guardian to her ancestor.
I think the most interesting observations I did not realize is that Basch's main outfit is from Bhujerba. The color scheme is unique but the design is the same as the soldiers from this country. Vossler is more fun in TZA since you can mess with his gambits and he starts with a bunch of skills you can use to make him more interesting in combat. I also seem to have acquired a bunch of accessories, so now I'm scrambling to unlock them for the team since they were the one thing I was sort of forgoing over augments and abilities. I also think it';s weird Shikari starts with all the HP+ skills so early. He's tanky because of HP and has even more than my Monk and Knight classes. Just feels a bit weird. Also, now that I have access to gambits, Penelo can really shine as a Black Mage, and she's the only character I have with no healing gambit setups. I'm going to play around with status effects for a bit. Next is the dreaded Sandsea.





Reply With Quote