Items
Story
- I doubt it's a coincidence that Zidane's "thief swords" are so similar in design to Serge's swallow weapons from Chrono Cross.
- As always, almost all of the equipment here is returning from past games. Unexpectedly, though, quite a bit of it comes from FFTactics.
- The descriptions of the Strange, Unusual, and Beautiful Potions are credited to Matoya, the blind old witch in FFI.
- The Rat's Tail was featured in both FFI and FFIV as a key item.
- Freya's finest lance is called Kain's Lance, from Cain of FFIV.
- Upon acquiring Excalibur II, you'll find a note from a "brother" of Gilgamesh who slyly writes to him that he tossed aside the weapon, deeming it worthless in favor of a surely incredibly powerful sword, EXCALIPUR! Excalipur, of course, is one of Gilgamesh's running jokes--a sword supposedly possessing the power of Excalibur that does incredibly weak damage when actually used in battle.
Music
- Cid is Cid IX here, appropriately enough, and his surname, "Fabool," comes from the nation of Fabul in FFIV.
- Hilda was the Queen of Phin, a monarchy rebelling against Paramekia, in FFII.
- "Rally-ho" has always been to dwarves what "kupo" is to môguri (moogles), though it's also been translated as (FFIII and FFIV) "lali-ho," (FFV) "tally-ho," and (FFI) "hurray!"
- The story Ramu uses to psychoanalyze Dagger at the Pinnacle Rocks is prettymuch an exact retelling of the sub-plot of Josef, from FFII.
- Pandemonium served as the Paramekian Emperor's citadel in FFII.
Monstars
- During an early Active Time Event, the Tantalus band gives a reprise performance of "Rufus's Welcoming Ceremony" from FFVII.
- Kuja's theme and the songs related to it seem to borrow something from FFVII's "Shin-Ra, Incorporated." But, again unexpectedly, it actually mostly parallels "Intension of the Earth" from FFV.
- The Mognet Central music is a remix of the môguri theme from FFV, which was first remixed in FFVI as Mog's theme. (The chocobo theme gets its share of remixes, of course, but that happens every game.)
- Une (Unne) and Doga (Dorga) were key characters in FFIII, and with Une's Mirror and Doga's Artifact, you can listen to a song from FFIII in the Black Mage Village. I believe it's "The Everlasting World" or "Eternal Legend of the Wind," since those are trademark songs of FFIII. Or maybe "Let Me Know the Truth," which is Unne and Doga's theme. I don't know, it's been a while.
Gameplay
- The Phantom Beast Madeen appeared here for the first time since FFVI.
- Nova Dragon, the guardian of Memoria, is an eccentric translation of Shinryű, famous badass dragon from FFV.
- Atomos, also made his first appearance since FFV here, though here a Phantom Beast rather than a boss.
- The style of giving each character exclusive battle options hadn't been seen since FFVI.
- Steiner sword magic is the trademark of the Mystic Swordsman class, which hadn't been seen since FFV.
- Freya's Reis's Wind ability recalls Reis the Dragonnaire of FFTactics.
- The traditional tactic for acquiring blue spells is having the enemy cast the spell on a Blue Mage, but Quina's tactic of beating enemies down to a fraction of their maximum health (before eating them) is the same as the tactic Trainers use for taming monsters in FFV.
- In addition to Tetra Master cards featuring FFV's Boco (the star chocobo) and airship, there is also a card featuring Namingway, the turban-wearing chap from the moon who could change character names in FFIV. If you show the Namingway card to a certain guy in Daguerro, he'll get inspired and do the same job.
Loveless.Originally posted by eestlinc
The acting/play theme resonates with ff6's opera theme and that play in ff7 whose name I can't remember.




