oh yes the characters are lame, underdevolped have little real personality and have poor dialoge, and motiveations.The characters are not lame or underdeveloped. They act according to their personalities, like all characters in all games. Tidus, isn't just some whinny brat, although he seems that way. But think about his situation. He just watched his home getting blown up by a monster. He came from a world with (probably) better technology than today and got dropped into the stone ages. They have no technology, they have a huge creature destroying their homes and families, and monsters (fiends) attacking them at every turn. The only people that want technology to return where it was are ostracized and persecuted. At first, he's no hero. He doesn't really care about their problems, he just wants to get out of the nightmare and go home. Once he realizes he can't, he gets entangled in Yuna's struggle as a summoner. He can't just walk away because this isn't his world. Everything is new to him, with the monster, Sin and this strange, over-the-top religion, Yevon. He can't leave because then he would be alone and wouldn't know anyone. So he becomes the reluctant guardian until he feels that he must defeat Sin and steps into the hero role. His personality is perfectly reasonable as are all personalities. If he showed up and automatically became the star-studded hero, no one would like the game. It's common, or may I dare neccessary, for this to occur in games with good plot. For instance, Squall in FFVIII, he is very anti-social because he lost everything he ever cared about and doesn't want it to happen again. But as the game developes, he steps into the hero role and opens up to those he cares about.when i play a hero, i want that not some snival whinny brat
The motivations of the characters may be simple (Yuna: defeat the horror of Spira, Rikku: protect and help her cousin, Auron: fufill a promise) but formidable. They come form a simple world, and at first glance, their motivations and words may seem simple too. But if you look into the characters, you see more than at first glance and find they are in fact very complex characters.
The mini-games, come in a variety, like in other FF games. Some people like certain mini-games, some don't like certain mini-games. Sure the 200 lightning bolts and the 0:0 time in the chocobo race annoyed the hell out of me, but look at the better side for once. JEdi brought up blitzball. Think of sports games like NCAA football. All you do is manage a team and play games, which is precisely what they do in blitzball. So when you think about it, FFX is really like 2 games in one. Good deal. I'm pretty sure that the majoity of people couldn't say that found the Cloister of Trials fun, but it's a neccessary part. A lot of games make the mistake of just plot and fighting. But part of what makes a game complete and well-rounded is adding things that make you think and test your mind.the mini-games are not fun. full stop. its indurance and thats not fun, whocan say they loved the cloister of trails or trying to dodge 200 lightning bolts?
I agree with you about Seymour. After playing the game, I think Seymour was a complete freak (no offense to his fans). But if you think for a second, apart from Sin, he's the villain, the enemy. You're SUPPOSED to hate him. I think Square did an awesome job with this. In FFVIII, I didn't like Ultimecia, but in FFX, LOATHED Seymour. Hats off to Square, although his voice and arm-waving that were supposed to come off as cocky made him seem gay.one word......seymore *shudder*