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Thread: Chrono Trigger Timeline and Squares attempts to stop a time paradox from happening.

  1. #16

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    Originally posted by edczxcvbnm
    Didn't you people ever see back the the future part 2?
    This is, of course, assuming that Square is using BttF's time travel theory in making the Chrono series when in fact it seems as though they are making their own theory.

  2. #17

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    When Square made Trigger, I'm sure they didn't really care to get too deep into the paradoxes. I'm sure they were more interested in just making an original RPG, with an original (and fun) storyline that was actually fairly simplistic. Of course, they succeeded in making one of the greatest RPGs of all time.
    Now, with Cross, I think they wanted to change the direction a bit and make it more deep and more complex, and also address the paradoxes a little bit more. Which is where the whole multiple timelines comes in. I really believe the advances in technology, and the increased popularity of RPGs played a big part in this.
    If they ever continue the series (and they better, damn it!), I'm sure the storyline will get even more bizarre and even more complex, but I'm also sure that even more will be explained.

  3. #18
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    Originally posted by Kenshin IV
    If they ever continue the series (and they better, damn it!), I'm sure the storyline will get even more bizarre and even more complex, but I'm also sure that even more will be explained.

    And it will get even more boring and even more disappointing, I'm pretty sure.

    I loved Chrono Trigger for they not worry too much with datailed stuff in the time travel. They worried much more with the characters and with the storyline (one of the most original storylines I ever saw, I must add).

    Chrono Cross was really boring, and if they continue the series the next game will follow the same line as CC. That's why I don't want any sequels.

    I've seen the future, brother. It is murder.

  4. #19

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    Chrono Cross was fooking great. When it came out, it was the best game Square made since Xenogears and Tactics.

  5. #20
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    No, The best Square games were FF4, FF6 and CT... But Xenogear and FFTactics were damn good games, too.

    But how can you say that CC was good?
    In the first place, the characters had no history, or background... They were just there! I got most of the characters I could get and I hated most of them.
    The storyline was kinda sucky too, I played it until the fight against the Sky Dragon and I couldn't stand it no more.
    And that bizarre technique system really got me, it was really annoying). I can't believe they ignored the double and triple techs, that was one of the best things in CT.

    I can point some more mistakes in this game, but these were the main points of my disappointment.

    I've seen the future, brother. It is murder.

  6. #21

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    I said it was the best Square game since Xenogears and Tactics. I do agree with you that Four, Six, and Trigger were some of Squares greatest, but I'd also include Seven, Xenogears, and Tactics on that list. It's true that the only characters in Cross the game really concentrated on were Serge, Kid, and Lynx, but that's really all it needed. The rest of the characters were there to add depth to the gameplay, not the storyline. Most of them did have their own interesting little side-stories, but their main purpose was for the player to try to obtain all the characters in the game. It added some replay value.
    I loved the story. It wasn't Xenogears amazing, but I found it very smart and interesting. I also loved the little tie-ins it had with Trigger. As for the battle system, that was really a like it or hate it kind of thing. I can definietly see why someone wouldn't like it, but I can also see why someone would. It's original, and you can do some pretty interesting things with the magic system. However, I do admit that it was far from being perfect.

  7. #22

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    i would say crono and co. exist outside of time when they travel. so now they are no longer existing in the time as everyone else and there for anything they changed at least in this game deleted or overwrites what did happen and followed through with what is the now current future. for example the part where you can take the jerky you bought from a man that cost around $90000 and you can sell it to the woman with all the children or give it to her, so that you change her family values and travel forward in histroy to reclaim the sun stone from the man. but you can also go back in time again and sell the jerky to her again and change her family values yet you still keep the sun stone after retrieving it.

    but here's one for you why is it that everytime they travel into time they still progress in time. they should theoreticaly return to the same point in time everytime and see themselves traveling off.
    only 2 words can describe what transpired after that fateful moment... dirty sanchez

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