A world map and a storyline with more depth.
- Better voice-actor for Yuna (it seems I'm among the few who actually thought that the others were acceptable)
- Better dialogue/translation; The part before The Stuff with Lady Y. suffered unimaginably from Tidus' quite misplaced 'But I want everything.' Not even a perfect voice-actor can make that line come out alright in the given context.
- Better/no minigames.
- NO DARK AEONS WITHOUT REBALANCING, DAMMIT! GRAAH! Stupid Square! If you need some 30-70k HP (or many thousands of Gil for Zanmato) to tackle them, making Wings to Discovery so rare is murder!
- More emphasis on Role-Playing, otherwise you're on thin ice calling it an RPG. Let's say I had Tidus go after Rikku every chance he got, I might just NOT want to see him slobber all over Yuna, hm? Just an innocent thought - Neverwinter Nights succeeded admirably, so it isn't impossible. Or, to rephrase it a little: Less linear story!
- Don't have Yuna say 'Oh my...!' when Bahamut jumps down and starts flexing his muscles, please...
This Apple-software (QuickTime) is not meant to be used for controlling nuclear powerplants, aircraft-navigation, communication-systems, air traffic control-systems or lifesupportive machines, where errors and shortcomings in the Apple-software may lead to deaths, injuries or serious property- or environmental damage.
-crackheads: they are poorly represented in RPGs
-a mini-quest involving this forum
-break dancing, I know Kimahri can get down
-a few more DVDs containing every FF and a few more containing extras
-a MGS3:Snake Eater demo
Smile even though its breaking
EoFF staff members being the characters starring shulp as Yuna and Kishi as Tidus. That would make the game ten times more better.
il would think it would be a better game if.....
1) Square spent a few more months devloping it
2) world map so the game not just one long road.
3) more interactive
4) loads of Mini-games througout the game, not at the end
5) Mini-games that are actually fun, and bring back the classics like the card game from ff8.
6)NO TIDUS.
7) Btetter script, diagolge and voice acting
8) Making seymore at least a semi-decent character, not a lame tranny.
9) Better map design
10) WAY better story
11) Double in length
12) A bigger world. spira is just one lone road where you walk from a to b with no real towns.
13) more traditional summons.
14) Devolp the characters ALOT more and dont let them all join at the start, take there time in joining like in ff7, the characters had loads of histroy, reasons and you had to expore to find them.
15) devlop blitzball alot#
16)square should have a forum community like neverwinter nights or black and white so they can talk to fans and see there oppions and use there ideas.
and i have loads mre but if i do you'll go to sleep.
if u could interact, and actually use ur sword to create a path when u didnt want to walk around. or jump and climb when u didnt want to take the long path
Originally Posted by Leeza
*Make it longer. I'm about to beat it and I'm kind of sad.
*Seymour was to easy to predict . When you play evil music when they aren't being evil, that's just dumb. And his fourth form should've been harder than the third. It makes sence that way.
*More summons. They made up two(i think. was ixion in another game?) and left out classics. Titan, Odin, Ramuh...
*Teach Yuna's voice actor to act.
*Moogles
*Make Blitzball NOT suck. It had so much potential... if only it was 3D...
Otherwise, it was awesome. It started off mundanely, but snagged my interest long enough to get me to Macalania. It heated up at that point... even though it was cold. I hate Seymour. Evil that justifies I hate with all my soul. And the music rocked. Rocked I tell you!!! The story was great, the not-yuna voice acting was great, it was fun. The Summoning system was wonderful also. I love it.
Check out my wecomic or I will bite you.
FFX is the best FF!
I give you the Top 10 Things Wrong with FFX...
10. The game was too short.
9. The voices were really bad on a few particular characters. Especially Yuna.
8. The game needed a world map and being able to navigate the Airship like you would in any other FF (excluding Tactics).
7. The creators needed to add a place much like the Gold Saucer from FFVII.
6. Blitzball really sucks.
5. There was no Tonberry aeon.
4. There was no chocobo raising system like in FFVII.
3. Odin was not an aeon.
2. They didn't give the U.S. all the things the PAL had that made it much better (And I'll never forgive them for that...).
And the #1 Thing Wrong with FFX is...
1. The minigames in the game are NOT games; they are TORTURE!!! TORTURE I TELL YOU!!!
Kuja Highwind/Blackmage: Some guy that used to be active back around 2001... He almost made his way through Proto's Custom Title Tournament way back in the day...but almost only counts in horseshoes and grenades. Oh well.
i was actually glad there was no chocobo raising system. it was took hectic, and if u messed up, then o well. and seeing that tonberry was a fiend, it wouldnt make sense to make him an aeon as well... and i dont think yuna could control Odin. as for controlling the airship, that would have been nice, but it didnt happen. so... u just gonna hafta to get over it. the game was too short and the mini games were a pain in the ass. especially the thunder plains
Originally Posted by Leeza