Page 1 of 4 1234 LastLast
Results 1 to 15 of 53

Thread: What would have made FF8 a much better game?

  1. #1
    ShAdOw KiLLer Enigma's Avatar
    Join Date
    Jun 2002
    Location
    In The Dark....Killling Shadows
    Posts
    174

    Default What would have made FF8 a much better game?

    What do you think?

  2. #2
    Ravishing Introvert Recognized Member Shoyku's Avatar
    Join Date
    Aug 2001
    Location
    Noir York City
    Posts
    873
    Contributions
    • Former Site Staff

    Default

    Better battle system where the monsters don't level when you do. And for the love of God, no Junction.

  3. #3

    Default

    It would have been better if it didn't have any plot holes, and most of all, Rinoa should've been much stronger and not a helpless coward. (I know many of you have heard me yap about Rinoa so many times, but I just don't like her!)

  4. #4
    A Big Deal? Recognized Member Big D's Avatar
    Join Date
    Mar 2003
    Posts
    8,369
    Contributions
    • Former Cid's Knight

    Default

    Greater diversity amongst the characters, fewer plot contrivances to explain important things (eg. GF Amnesia), and, my biggest issue,
    more emphasis on the other main characters.
    From the very outset they made it clear that Squall and Rinoa were the only ones who actually mattered. The others were stuck in the background. I hated that... particularly the way Quistis was marginalised so severely.

  5. #5

    Default

    Well they could have had a better magic system instead of srawing from baddies. They should allow characters to have set magic spells depending on the GF and then the spells can get stronger and then learn new spells. I would always loose HP just drawing magic over and over again.

  6. #6
    Not a Banana Mo-Nercy's Avatar
    Join Date
    Jul 2002
    Posts
    5,277
    Blog Entries
    7

    Default

    I liked the monster leveling system, I liked the battle system with the drawing. I never was a big user of magic in other FFs but VIII gave you a purpose to collect it.

    Yeah, some little tweaks with the plot would've made FF8 a better game. I say that FF8 was a bit too different for it's own good.

    Still the best game eva~

  7. #7
    Exiled Idiot of Doom? Blackmage's Avatar
    Join Date
    Apr 2001
    Location
    Murfreesboro, Tennessee.
    Posts
    260

    Default

    They could've given it some kind of difficulty.

    And having hot dogs as usable items in combat for HP restoration would've been priceless.
    Kuja Highwind/Blackmage: Some guy that used to be active back around 2001... He almost made his way through Proto's Custom Title Tournament way back in the day...but almost only counts in horseshoes and grenades. Oh well.

  8. #8

    Join Date
    Apr 2003
    Location
    Small town, Virginia
    Posts
    183

    Default

    Get rid of that damn juntioning system. That's about the only the I hated!

  9. #9
    dizzy up the girl Recognized Member Rye's Avatar
    Join Date
    Dec 2002
    Location
    a tiny boot
    Posts
    24,891
    Articles
    4
    Blog Entries
    3
    Contributions
    • Hosted Eyes on You
    • Former Cid's Knight

    Default

    I thought it was really good, but the monster leveling thing has to go!

    I agree with Big D too, they needed to give other characters more importance ^.^


  10. #10
    ShAdOw KiLLer Enigma's Avatar
    Join Date
    Jun 2002
    Location
    In The Dark....Killling Shadows
    Posts
    174

    Default

    1. The Junction thing has to go.
    2. I think that Rinoa should have been assasinated in order to help the story some. She should have been killed somehow near the end and sent to some, I dunno, "compressed" world place. Then Squall in the gang would beat Ultimecia and then the ending FMV could come on or Squall would rescue her somehow. I think it would have made it more adventrous and gave you more of a reason to fight.

  11. #11
    A Big Deal? Recognized Member Big D's Avatar
    Join Date
    Mar 2003
    Posts
    8,369
    Contributions
    • Former Cid's Knight

    Default

    Squall spent all of his free time rescuing Rinoa in some way or another... it was a nice turnaround how (SPOILER)she rescued him in the end. There should've been more interactive elements to the story, too - events where the player's choice influenced future scenes, kind of like the date in FFVII.

  12. #12
    Cyan_Lightning's Avatar
    Join Date
    Mar 2003
    Location
    The tortured depths of my soul
    Posts
    30

    Default

    Having Seifer as the final boss would have balanced out the end better - though seeing Seifer in drag attempting to acheive 'Time Kompression' would have been...somewhat odd.

    On a more probable note, more background details for Ultimecia or a confirmation of the R = U theory, would have given me both a greater desire to actually beat Ultimecia, and a greater sense of satisfaction having done so.

    Apart from that, I would suggest perhaps fixing a few minor plotholes, and giving a more substantial and believable leadup to the Matron/memory loss revelation.

  13. #13
    King of imaginary people Linus J's Avatar
    Join Date
    Jul 2001
    Location
    Over there!
    Posts
    160

    Default

    apart from plot:

    drawing magic was plain boring, so away with that.

    difficulty maybe? My other way around I stayed at lvl18 and just beat cactuars over and over again. Beating just about everything with ease is boring.

    Less annoying, that card game and different rules were just boring and somewhat stupid.

  14. #14
    muchachachachachacho muchacho's Avatar
    Join Date
    Dec 2002
    Location
    sarasota
    Posts
    698

    Default

    more character devlopment and the magic should have been differant.

  15. #15

    Default

    pooh!....ff8 was a great game...and shouldn't be modified!!
    :mog: : :strut:

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •