frankbianca's post is a good summary of arguement points for me to put my two cents on with.
VI blows VII out of the water in my opinion.Originally posted by frankbianca
VII blows VI out of the water in my opinion.
I enjoyed the multiple characters and open-endedness. Mulitple characters gives a game great replay value. VII is only replayable as long as you need to play again to catch the whole story whereas VI is replayable because there are so many different character combinations that you can try throughout the story. Plus half of the reason to get the extra characters is the quest itself. Yuffie and Vincent don't add anything extra to the game either. And Gogo and Umaro are weak and pointless unless you know how to play them. I will agree that Strago needs to go away to the old folks home, but that still leaves 13 characters for me to choose from.Originally posted by frankbianca
1) TOO MANY CHARACTERS in ff6. Then after that, they forced you to go through kefka's tower using all of them, and that really got on my nerves. AND if you got the Extra characters, there were two that you couldnt even use. Stupid. AND many characters were useless, like strago and relm. Yeah yeah relm got the blue magic attacks for strago, but strago was probably the worst character in the game.
Summoning espers in FFVI does damage, just like FFVII, so I don't see how they can be pointless. Plus there were espers that did other tasks beside deal damage, whereas FFVII's summons were just getting the next summon so you can do more damage. So FFVII's summons are just generic "next-one-deals-more-damage" summons wrapped with eye candy. And as StriderX284 said, you have to equip something either way to learn an ability, so I don't see how the esper system lacks compared to the materia system.Originally posted by frankbianca
2) The esper system has to be the worst magic system ever. It's just plain horrible, it really irritated me. And summoning the espers was pretty pointless too. They barely did anything.
If you want to generalize, neither ending was exciting. FFVI is a bunch of people flying around on an airship over the saved world and FFVII is a dog/cat/whatever checking out a saved world. There were details in each ending as to how each got there, but the end result is similar so I don't see how FFVII's ending is better than FFVI's ending.Originally posted by frankbianca
3) (SPOILERS) The ending for ff6 was really bad IMO. I didn't like 7's much either, but 6 was much worse. All 6 was was the characters getting out of the tower, and flying away on the airship. It also showed this city once or twice. NOTHING else happened, it was the most boring ending I've ever seen in my life.
No way, the opera scene is one of the best scenes in any Final Fantasy.Originally posted by frankbianca
4) That horrible opera scene...my lord that was bad..lol
The music in FFVII was unoriginal and lacked any emotion. I remember after playing FFVII for a few hours I was already disappointed in the music, having played FFVI so many times in the previous years. FFVI's music was the pinnacle of the series' music in my opinion. FFIV had very moving music, and FFV as ok, but not as good as FFIV, then FFVI blew their socks off. Each song was laden with emotion and was a unique song in style, whereas all of FFVII's songs blur together. I can't put a FFVII song with a situation as they didn't have a unique feeling or emotion, they were all pretty much the same to me.Originally posted by frankbianca
5) I found the battle music in ff6 really annoying, and I don't even remember what the boss music sounded like. FF7's I can remember very clearly. Overall however, I think FF6 had the superior music of the two games. You hear the battle music VERY often though, and 6's got on my nerves. 6's music was better, but 7's was less repetitive.
So yeah, FFVI rocks for me. :rock: