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Thread: What abilities are found on each person's celestial weapon?

  1. #1

    Default What abilities are found on each person's celestial weapon?

    Caladbrog(sp)-
    Nirvana-
    Onion Knight-
    Spirit Lance-
    Godhand-
    World Champion-
    Masamune-

    (I hope Rikku's has the master theif ability)

  2. #2

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    All Celestial Weapons have two abilities in common. They are Break Damage Limit and Triple Overdrive.

    Other specs.

    Caladbolg: Evade and Counter and Magic Counter
    Nirvana: One Mp Cost and Double AP.
    World Champion: Don't remember, sorry.
    Godhand: Gillionare, can't remeber the other.
    Masamune: Counterattack and First Strike
    Onion Knight: One MP Cost and Magic Booster.
    Spirit Lance: No clue, sorry.


    Oh, and Master Theif is a skill that can only be found on Armours.
    Picking a lock is much like picking your nose; if you're successfull you're gonna end up with some sort of reward.

  3. #3

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    Oh, I just found out that Godhand has 2x AP as well.
    Auron's is... well disapointing.
    First Strike?! meh... Coulda been better.

  4. #4
    Recognized Member m4tt's Avatar
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    • Former Cid's Knight

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    Originally posted by JJC8623
    First Strike?! meh... Coulda been better.
    First strike is useful if you don't take Auron into Tidus' path. He's quite slow without it.

    It's also useful when you are fighting Great Marlboros in the Omega Ruins, because those buggers are fast, and attack first all the time unless someone has first strike.

    And for the ones you missed:

    World Champion: Double AP and Evade and Counter
    Spirit Lance: Double AP and Evade and Counter
    Mr Thou! Mr Thou!

  5. #5
    Non-Existent One. Zannith's Avatar
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    The Celestial Weapons for each character.
    If Tidus, Kimahri, Wakka and Rikku lose HP, their effectiveness of there weapons will decrease. Strength, Magic, Attack- Power. If a character has only 1Hp, there attack in Attack-Power and magic will decrease greatly. It might equal to one of the normal physical attacks done by, Anima's Oblivion against an enemy with a Defence of 255.
    Each weapon of all the Celestial Weapons supposively, have got a built in armour penetration ability. (Piercing).
    This built in ability saves one whole slot on a weapon with four slots.
    Yuna and Lulu's Celestal Weapons become less effective when they lose MP, and of course if they have 1MP left, there Attack-Power of both Strength and Magic, is greatly decreased also.
    But with Auron, the more HP he losses the higher his Attack-Power increases standardly. Once again, if Auron's HP is on 1. His Attack-Power of his normal attacks, double's in Attack-Power.
    Thats why with Lulu and Yuna. It is good to give them more MP over 999. (BreakMPLimit).
    With Tidus, Kimahri, Wakka and Rikku. It is good to give them Lots of HP, over 9,999, (BreakHPLimit).
    (Double AP and Triple AP is the only annoying abilities on the Celestrial Weapons, because it doesn't allow you to fight at your fullest). These abilities should be put on a separate weapons for upgrading.
    Last edited by Zannith; 06-18-2003 at 01:13 AM.
    Why Fear Death When Death Surrounds You.

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