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Believe it or not, I am very fond of the Archer, and I'll tell you why:
I use him in hand to hand combat, and he is nearly more powerful than Orlandu, with the way I have made him. (No codes) He isn't as powerful though, if only he was a Holy Swordsman...
In both hands, he is equipped with nothing.
His head has a Twist Headband, and his body has Power Sleeve. He also has a Bracer. (Thanks to Orlandu joining my party.)
His abilities are this: The mastered punch art ability (From the Monk class.) The reaction is either Counter, Blade Grasp, Or Auto Potion, (They all work well, seeing as how he has high brave.) The other one is Two Swords ability (From ninja) and the last is Move +2.
Here is why he is so great: Each punch usually does well over 200 damage, and he hits TWICE. This guy kills behemoths in a single turn. He helped a lot in the battle against Worker 7, in fact, he was the only one alive in that battle, aside from Worker 8.
And you do know, that punch art skill increases when you have more physical. All of those items increase his physical, making his Chakra and Revive powers extremely helpful.
This is one badass Mofo.
Then there's the CHARGE ability, which I use if a character just took his turn awhile ago, because it leaves me with time to attack even more than I would normally. I haven't mastered Charge, but there really isn't much need to...
I call it the Fighter class, cause I like to be creative.
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