Master Magic = Master Summon = MP Absorb
You can cast all the magics, all the summons, and you never run out of MP.
Master Magic = Master Summon = MP Absorb
You can cast all the magics, all the summons, and you never run out of MP.
Perhaps a better question is, if you could have THREE players, each with the 3-linked slots, what would you put in each?
I'm guessing a strong attacker, a strong magician (possibly to include white magic) and... a back-up plan - somebody with the Final-attack + Phoenix combination, though I'm not sure what to put with it...
Hehe... I wonder if that would have worked, casting two summons with a Final Attack.
The only problem with that idea is that some of the Weapons (easily the hardest battles) counterattack Knights of the Round with very strong attacks... But apart from that it sounds good
Having said that, for Emerald Weapon, perhaps sling an underwater materia in there if you want to take your time...
Zild
Without Underwater Materia He's a very hard Weapon to beat
beat him in 5:57 here
Originally Posted by Leeza
You might be safe with a Knights of the Round counter-attack. I know that in most FF games, you can't counter-attack a counter-attack, so I don't know if the weapons would be able to counter-attack your counter-attack.Originally posted by Zild
The only problem with that idea is that some of the Weapons (easily the hardest battles) counterattack Knights of the Round with very strong attacks... But apart from that it sounds good![]()
for the normal battles:
pre-emptive=slash(powered up to flash)=added cut.
Anything you dont instantly kill before the battle even begins, you will attack and if your strength is high, youll probably kill.This in turn would cause you to barely ever even have to do anything in a battle.
for hard battles:
final attack=KOTR=phoenix.
Simple.
Manchester United 1999
Dr. Dre 2001
Smashing Pumpkins 1979