Originally posted by Psychotic

SOLDIER #819, I sympathise with your Guard Scorpion problem. I misread what Barret said as "Attack when it's tail is up" rather than "DON'T attack when it's tail is up" I didn't trust Barret ever again. (It may have been Cloud that said that, I don't know, but I presumed it to be Barret)
Phew. I thought I was the only one (Or of the few, few, few, few, few.) who was hit around/beaten by it, lol. Looks like there's a larger percentage out there than I thought. But it looks like once you get the hang of the controls, Materia, etc., it isn't too hard.

That happens to me a lot, a game can seem extremely overwhelming, but once you settle in, it isn't too hard. That really happened to me with Star Ocean: The Second Story. That game is extremely, extremely busy. You'll probably almost always have something to do before you advance. But I'm going off course.

*INCOMING DISC 3 SPOILERS*

I agree with a lot of you though...If people toned their characters down, it wouldn't be as easy as you may think. Sephiroth CAN be hard, but because fully powered Level 4 Limit Breaks and Knights of the Round were implemented, it just became drastically easier. Very overkill in someways, except maybe the WEAPONs. They had their ways of getting around it.