I think this belongs in the thread about Seifer being evil as well, Big DOriginally posted by Big D
If you look closely at the opening FMV, Seifer fires his gunblade just when he's about to slash Squall. If he fired just an instant later, he'd have blown Squall's brains out completely.![]()
It's been a long while since I played, and I don't have the game with me, but...
I believe Squall's gunblade is actually more like two blade, with a space between them for the bullet to pass.
Squall's rounds are held in a chamber very much like that of a real-world revolver. This not only answers the "where do the bullets come from?" question, but also begins to answer the "why doesn't he run out of bullets?" question. Assume that the revolver component has 6 rounds in it. When he runs out, that section probably pops out like real revolvers, he points the blade up to eject the empty cases, and then he puts another six rounds in with a speedloader - a device which holds six rounds in a circle, so that they can all be loaded in one quick move. I've read about this is books and seen it in films, it can be done very quickly... Besides, don't forget they spend all that time just standing around during battle!
I am pretty sure triggering only works for Squall and Seifer, because (a) Quistis says so in the game and (b) I believe you can actually turn Squall's trigger to auto, just like his limit break? I may be wrong on that one though... I think, if you turn it to auto you always hit with the bullet, but never score a critical hit, which I believe even Squall can normally. The bullet normally does around 50% extra damage (although this changes with different weapons, I believe) whilst a critical hit does 100% extra damage. So, if Squall hits with the bullet and it is a critical attack, how much extra is that?!
As an additional note, when Squall fails to hit with the trigger, the visual effect is basically a slash. When he hits, it is a slash and a very big explosion, as well as a different sound effect (or more correctly, an additional sound effect - don't you have to pull the trigger part-way through the slashing sound?)
This, along with the GF boost thing (which I'm not a huge fan of) are things they apparently added to keep you less bored in the battles. Didn't make up for the drawing process though!




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