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Thread: Gosh, FF1 is SO hard!!!

  1. #16
    Mr. Clean wannabe Rude's Avatar
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    You must be kidding.

  2. #17
    What goes here? Fat Chocobo's Avatar
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    No that's not new in the playstation version. If you've played the game before, I can't believe you never did the class change, although I guess it could happen.

  3. #18
    Score: 0 out of 2 Dignified Pauper's Avatar
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    oi, the sadness of an inexperienced gamer...

  4. #19

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    The only two times I remember having difficulties with FF1 was in the Ice Cave and in the final temple. Everything just seemed to rock my world there... even at level 32 or so I had a rough time.

    Which is good IMO. Just because you've spent a day or two leveling doesn't mean you should be able to walk through the last area godlike.

  5. #20
    Old school, like an old fool. Flying Mullet's Avatar
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    Originally posted by Fat Chocobo
    No that's not new in the playstation version. If you've played the game before, I can't believe you never did the class change, although I guess it could happen.
    Sorry, I thought that he said Ninja with the throw ability.
    Figaro Castle

  6. #21

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    gah! I meant DRAGON WARRIOR 7 is hard :/ ff7 is easy
    One should know real emptiness as the state where there is no obscurity and the clouds of confusion have cleared away-Miyamoto Musashi

  7. #22

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    FF1 has the perfect difficulty level... too many RPGs are far too easy. As long as you don't unessecarily run from battles, I don't find there to be an excessive amount of forced-leveling up.
    skin the sun
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  8. #23

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    I agree alot of new gamers look at the "Lameness " of ff1-4 and say WTF where's the FMV's!?
    How come theres no voices?
    What is this crap i never loose in a rpg!!!!!!!!

    I remember my first time through ff1 damn what a challnge but it was worth it when you[Spoiler]Find out that the first boss is chaos![Spoiler]
    and i do think that current rpg's are just to easy or i am a uber rpg player.!

  9. #24
    You never knew. Never. Seifer's Avatar
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    They made the PSX version way harder than the original NES version. I died about a million times in the Temple of Fiends on PSX, while on NES, I got through it without a fuss and managed to defeat Chaos my first try. That did not happen with Origins. They made it harder than it should have been. Dying in the Temple of Fiends has to be the most frustrating thing if you decide not to use quick save to be more true blue.
    .

  10. #25

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    No actually origins is much easier than the original NES FF1.
    In the original you had to account for dying enimies or miss that shot.
    in origins you can change that.

  11. #26
    What You Say? Recognized Member BG-57's Avatar
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    That's true, but you can tweak everything so it plays almost exactly like the NES version. Except you can't make the music tinny again. Personally I consider most of the modifications improvements. I'd found the original NES version almost unplayable and the the PSX version addictive.

  12. #27
    Hotter than lava SpikingZero's Avatar
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    Default Yo!

    Hard? Welcome to the world of old-school RPGs. YOW!
    I prefer the term "Treasure Hunter".

  13. #28

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    Classic games, especially RPG's typically fall into two groups... that are very similar to casino games.

    1) the people who play it for the flashy lights and graphics and stuff.

    2) the people who play it because of the underlying math / system (and graphics are only a plus).

    In an RPG world, this means you either play FF7 or Chrono Trigger because it's pretty...

    Or you play FF1-3, the ultima's, and maybe the dragon warriors, etc ... because of the stats system used.

    -unf

  14. #29

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    Um i dont fall into any of those.
    what i care about is if the game is fun!
    i don't care much for graphic's because sometimes game designers focus to much on them.
    and i never did like stat watching.
    it all boils down to is it fun?For me.

  15. #30

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    it all boils down to is it fun?For me.
    Do you enjoy mashing a couple buttons and then watching a sequence of scripted events take place ? Perhaps even having a choice or two while said events take place ?

    If so, then you'd lean more towards the graphics side of things -- after all, no one wants to watch an ugly FMV or ugly sprites dance on the screen.

    ---

    Do you enjoy fighting that provides only the most simple tactical awareness ? Fighting fire with ice, and vice versa ? This way you can 'beat up on them good' without having to put TOO much effort into it, yet still reap a positive reward for what you do in fact attempt to accomplish ?

    This is a more difficult area to discern simply because it's a good balance of art and 'easy' stat system.

    When I play FF4... it's kind of nice that leveling is easy and that most of the fights are easy and such... and it's nice to become god like after leveling for 'so' long and not having too many issues with the monsters/bosses thrown at you.

    But when playing FF1 or perhaps the original couple Dragon Warriors (DQ5 is easier in general.. havent played 4 or 6 or 7 yet), there is more sense of accomplishment when you get the new shiny or go up 2 levels. And if you don't do that leveling/shiny gaining, then you have a very tough world on your hands.

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