The man has a point...Originally posted by masamune1287
fixed. cuz it makes u work with every one rather than just 3 set people and have them learn everything
Personally, I think that would make me edge more towards fixed.
I liked the way in 10 you had to use piercing on some enemie, magic on others, speed on others, etc... and I do partly think it a shame that this changed (or will change, since I've still not played it enough...) as you levelled your party up.
However, I think my favourite system still has to be the materia system of 7. Maybe it's because it was my first, maybe it's because of the nice shiny meteria... But you are right, although people still had strengths depending on their magic and strength levels, etc, that was very diluted when you really began to level up.
Customisation is good, but not too much... again, I think 10 did okay here (though it could have done better) in that everybody had very unique overdrives. Okay, I guess most of them did this to some extent, but I just prefered it in 10.
As for customizeable names, I was going to start a thread on this one... In 7, you could choose everybody's names - fair enough, if you want. I always sick to the original names though. In 8, you had some choice - but not over other SeeD members, I recall.
But what happened in ten?! You could only change Tidus' name. This was, I presume, so that they could make the FMV work nicely. Still, I think they should have gone the whole way and not let you change Tidus' name... remember in the Blitzball game when the commentator says "Where's that player going?" WTF?!
I think customizeable names are a nice addition, tho not an important one, in games where it works - ie, where the speech appears written rather than spoken, rather than an aduio track played. But if you have to screw up the audio like they did in 10, it's not worth it... The thought occurs that they rarely needed to refer to Tidus by name... perhaps in the Japanese version, the Blitzball game comment was spoken in a way that didn't sound so stupid. Although if you ask me, this would have been possible in English too... "Hey, where's HE going?" or even "Hey, isn't that the Auroch's new player! Where's he going?"
They would have worked...
Again, customizeable summon/aeon/eidelon names are fine, if they don't screw up with the soundtrack. Changing the names really doesn't matter to me, so I'd rather they left out that opportunity than make the game sound bad in places...
Actually, going back to the subject of weapons, surely 10 still did have some uniqueness to the characters towards the end? SLIGHT(SPOILER)Everybody's best weapon had different abilties, making for example Tidus counter-attack all the time, whilst Lulu I believe could cast magic for 1MP? Okay, there did seem to be some weird abilities thrown in there... didn't Yuna have break damage limit? When was she ever going to be used on the attack?! I'm sure that this break damage limit wasn't transferred to her Aeons...
So yeah, I think 10 has the semi-customizeable (where was that option?!) setup I'd prefer...