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Thread: SMHUDTAHDIWTSDLURAOTFFXWM

  1. #16
    Newbie Administrator Loony BoB's Avatar
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    FFXIV Character

    Loony Bob (Twintania)

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    Final Fantasy VII was the big one for Squaresoft, that's where they really hit into the household-name territory. After that, they had the money and whatnot to pour into the ol' visuals and stuff, and ever since they've just been making things on the name of the series rather than the quality of the game itself. Don't get me wrong, they're still great - but the storyline of FFVII was the last of it's kind, that was the last time they really put an interesting, deeper set of characters along with a story that could be rushed and slowed as you pleased - and you were making the decisions, you were the personality.

    I don't know about you guys, but I think Cloud was the last main character where you could really have much control of the personality. I haven't played FFIX, but I can definitely say that Squall was mostly pre-decided in how he acted, and Tidus is pretty much completely pre-decided. The amount of times you get to choose what you say is decreasing, and that is only contributing more so to the fact that you're watching and not playing the character.

    ...still, so long as the story is interesting, I'll play. *bites his lip* >_>;;
    Bow before the mighty Javoo!

  2. #17

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    The story's brill in my opinion!... enjoy!

  3. #18
    Recognized Member Xander's Avatar
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    I think there's still a good bit of exploring to do even with the linear route, finding chests, secret places, etc, and when you get the airship too you can find a few different places.

    I think it's just the way the story runs, and because of Yuna's pilgramage, she has to go to certain temples to get those aeons, I don't think it would run so well if you could just wander anywhere.

    Yeah it is a bit movie-ish but I just found it so much fun, hope you do too, just give it a chance anyways
    rawr

  4. #19
    carte blanche Breine's Avatar
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    I love to run around on the worldmap too, so yeah it's a small downside that you can't do it in FF10. But, I've become used to it and now I don't think it's too bad at all...


    Yes, FF10 is kinda a mixture between a movie and a game. It's totally fine with me but I still prefer the FF games where you actually play more than watch. for example FF7, FF8 and FF9.


    The fact that there's no worldmap in the game makes it less possible to explore the world and search for treassures and secrets, don't get me wrong there are a lot of secrets in FF10 but in my opinon there could have been more... FF10 is still a great game though

  5. #20

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    I would have prefered a world map, but it didn't really bother me that much. The game still had a ton of extra stuff to do, so it's not like it was lacking in mini-games or extras because of it.
    To answer one of the earlier questions in this thread: The game can be long if you do every single thing there is to do in the game. If you play it without doing any extras, you can beat the game in 20-30 hours, easily. Still, I know people who've been playing the game for over 100 trying to get all the spheres and whatnot. The question is weither or not you care to do all that pointless crap. Personally, I didn't.

  6. #21
    Recognized Member Nait's Avatar
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    It would be interesting to see something of a compromise regarding this - a HUGE world-map, and the tinies of stickfigures representing your party, with better transitions.


    I don't remember much of FFVII, but in what way were you able to control Cloud's personality?

  7. #22

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    Let us warn wou about the airship too... no more shall be spoken
    Quote Originally Posted by Leeza
    This thread did not require Phoenix Down. Do not revive dead threads.

  8. #23
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    The linear path was for the most part just a refreshing change for me. I for one had more fun feeling like i was actally travelling through the continent rather than be able to take just a few steps and be across it. The only thing that really got on my nerves was the limitations of the paths. Every road seemed like you were boarded and herded down that road by rocks, tress, etc. Even the calm lands, the most open place in the game had you nearly completely surrounded by cliffs that obstructed your view of the world i think Spira could have been.
    Nothing is what it seems...

    Everything is a test...

  9. #24
    Newbie Administrator Loony BoB's Avatar
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    FFXIV Character

    Loony Bob (Twintania)

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    Originally posted by Nait
    I don't remember much of FFVII, but in what way were you able to control Cloud's personality?
    You had more control. The amount of times that you can choose what you want to say in FFVII... well, almost everything you say has an option, come to think of it. Tidus, on the other hand... well, y'no. =P He's quite the pre-set character. I may aswell be playing as Lulu, really.
    Bow before the mighty Javoo!

  10. #25
    Recognized Member Nait's Avatar
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    Maybe more dialogue options do make the game, but I doubt it's an option for a dubbed game like FFX.

    (tries to make a response about the other PSX FFs, but can't be arse after all).

    Like them anyway.

  11. #26

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    1) No

    2) it's long: 35+ hrs
    What can it be...
    No one hears me call...
    Echoes back at me...
    No ones there...

  12. #27

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    I beat it in 21 hours with ALL of the subquests and hidden Aeons. Isn't that hard or long.
    Quote Originally Posted by Leeza
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  13. #28

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    I hate the linearity and the lack of a world map in FFX. Worst game in the series (not counting MQ which I haven't played yet).
    "The nightmare begins..."

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  14. #29

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    MQ was awesome man. It lets you interact with the enviroment more than ANY other FF game.
    Quote Originally Posted by Leeza
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  15. #30

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    You do have a little bit of control over the story but you dont really notice it. depending on who you are nice to in the game changes some scenes and his ultimate limit break. most notably the skidoo scene in malincia whoever you've been nice to joins you.
    Word/s.

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