But the European style rocks! as you brave those super Narrow, claustrophobic streets, avoiding Snobby Englishmen with bad breath and green teeth, then as you make your way onto the mainland, you need to watch out for Cigarette smoking Nihilistic Frenchwomen with armpit hair. The ending of the game consists of you sitting in a bistro smoking a cigarette with your untrustworthy friend talking about how much trout life is.

Or the Japanese setting is fantastic. That evil toilet was pretending to be your friend. Talking smooth to you and playing soothing music, and just when you trust it, BAM! it squirts a jet of water up your ass!!!! Kefka has nothing on that evil toilet.

dont judge America by the lowest common denominator. there are ideas for inspiration, you need to look for them. How about a game set in the old west? Or the Colonial period? where things like muskets are still in use. Not every RPG has to be either medieval France or science fiction 2500A.D or a combination thereof.

Seriously, i would like to see a return to reality with the Final fantasies. Cmon, in the battles you and your sword can slice through beings made out of metal, and your limit break destroys the universe, but your girlfriend dies when some loser runs his sword through her, and it never occured to you to use a phoenix down. And what is wrong with guns? I never understood how a man with a Sword did more damage than a man with a gun. Watch Indiana Janes and you'll see where im coming from...

I like the idea of a dark setting, like, in a post-apocalyptic or cyber-punk setting. But you gotta save the world, its been a pre-requisite for EVERY RPG ever made. How intense would a game be if the main objective of the game was to find your car in the parking lot?

BTW, i havent played FF2 yet, but every final fantasy deals with some kind of high technology, or has some backround that involved high tech peoples in the distant past.

I love a simple battle system. you know how annoying it was to gain levels in legends of dragoon or legends of Legia, or chrono cross? final fantasy has always been the game where i can gain levels in my sleep, which increases the overal flow of the game. I love innovation though, i thought the overal flow and pace of FFX's system was alot faster than the ATB system of previous games, where you had to wait for your little bar thingy to raise up. I like deviations, but nothing that makes the game any more complex than it has to be. I'll go play Zelda if i want real-time combat.

And the hero has to be the best fighter. period. No matter what (s)he needs to be able to whup anyone's sorry ass in a slugfest. It just doesnt seem natural when your hero is the wussy white mage.