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Thread: Pro's 'N' Cons Of FFX (READ) (SpOiLeRs)

  1. #16
    Angel_Eyes
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    Originally posted by Kahless
    And I liked everybody's voice but yuna. I get the impression her actor didn't speak english very well. I don't know her name but I'd bet if you looked up the actor she's probably from another country where english isn't spoken.
    Yuna's voice actress was so bad! I think she was American actually....she sounded like it from the interview with her. But still, she sounded like a nine year old in a school play >_<

    She.....spoke like.....this.....all.....the time.

    I hear she's got better for FFX-2, SephirothsAngel. I hope so anyways

  2. #17

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    Really -- an American?

    She obviously learned acting at the William Shatner school of dramatic pauses.

    "You must ... understand ... Mister Klingon ... that ... we ... are ... going ... to kill you"
    "We've secretly replaced the dilithium crystals with Foldgers dark roast crystals. Let's see how long it takes for the Enterprise crew to notice..." -- A Star Trek Joke
    You're Auron!
    you're Auron. smart, experienced, and knowledgable.
    the rest of the gang can always count on you
    for advice. but its strange how you managed to
    stay alive after so many years of being dead..
    ;P

    <br

  3. #18
    Yuffie ate my avatar Sefie1999AD's Avatar
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    Indeed. What worries me about Yuna's voice actor Hedy Buress is that she'll be playing the main role of FFX-2. If she can't learn to voice act, the main character of the sequel might be a failure already.

    FFX Pros:
    * Beginning and ending
    * Good graphics
    * Some action sequences, like boss fights, are heavily scripted, which make them feel like a cinematic experience
    * Makes FF8 seem like a good game

    FFX Cons:
    * Too linear story and setting (no world map or free movement)
    * Annoying and, IMHO, ugly characters
    * Voice acting (especially Tidus, Yuna and Seymour)
    * The game's atmosphere and music get you annoyed of the game instead of getting attached to the game
    * The cinematic feel in the game is also a downside since occasionally you have to sit through almost an hour of meaningless dialogue
    * Battles are frequent, slow and boring
    * Tons of compulsory mini-games that I absolutely loathe
    * Really stupid side-quests
    * The final battle (I hate it!)
    People dislike FFIX because they're horrible idiots. - Kawaii Ryűkishi
    "One-Winged Angel" is far and away the best final boss song ever
    composed.
    - Kawaii Ryűkishi



  4. #19

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    I don't really see what so great about a world map. And as far as the movie parts It didn't seem that long to me. If ten's movies seemed long don't you DARE play Xenosaga. Actually Xeno lacked a world map as well and I liked em both.
    "We've secretly replaced the dilithium crystals with Foldgers dark roast crystals. Let's see how long it takes for the Enterprise crew to notice..." -- A Star Trek Joke
    You're Auron!
    you're Auron. smart, experienced, and knowledgable.
    the rest of the gang can always count on you
    for advice. but its strange how you managed to
    stay alive after so many years of being dead..
    ;P

    <br

  5. #20
    Yuffie ate my avatar Sefie1999AD's Avatar
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    For why I would have wanted FFX to have a world map isn't because that's an FF tradition, if anyone was wondering that. The reason why I would have wanted a world map into the game is that the atmosphere and music in the game are very aggressive and tense. Of course, it can be a good thing at times, but I feel like the players should be given times to relax and enjoy the game, instead of doing nothing but moving from place to place, town to dungeon, dungeon to town etc.

    A world map is a perfect place for that kind of relaxing and enjoying. You can wander around freely, explore places, retrace back to previous positions, enjoy the game's world, level up etc. That would have been very good for the game, especially because most of the dungeons in the game are straight linear routes (take Mi'ihen Road, Thunder Plains, Bevelle, (SPOILER)Inside Sin and many other places as examples) where you can't do much exploring. And I like exploring in RPGs. I think Calm Lands kind of reminds me of moving in the world map, and that area would have been very well done if it had been a lot bigger.

    OOC:I live in Europe and there are no plans for any PAL release of Xenosaga, so most likely I can never even try Xenosaga.
    IMHO, FFX's long dialogue sequences aren't a problem because of their length, but because the dialogues are meaningless and weak, and hardly any character development occurs in such long conversations.
    People dislike FFIX because they're horrible idiots. - Kawaii Ryűkishi
    "One-Winged Angel" is far and away the best final boss song ever
    composed.
    - Kawaii Ryűkishi



  6. #21
    A Big Deal? Recognized Member Big D's Avatar
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    Most of the criticisms levelled at FFX are just because it's actually different in some way to the other games in the series.

    I liked the re-vamped battle system - straight-forward, but with a good amount of complexity. Having Tidus' narration during the first half was a nice touch, too, I think. Actually hearing what a charcter thought, in retrospect, about a situation was something not often seen in an FF.

    As others have said, having no World Map fit the nature of the Pilgrimage a little better. Besides, it's easy to get very bored making a little dude run around a grossy disproportioned map where the towns have two buildings and the characters tower over the tallest building. FFX's style meant that scenic locations - plains, forests, valleys - could get the details they deserve, instead of being anonymous and generic like the World Map features of earlier games.

    I enoyed the voice acting, too. Sure, the synch wasn't always good - especially when the actors had to slow down in order to match the amination.

    ("This is.... the last time.... we fight together.



    OK?")

    This line irks me a little, because of its awkward pacing.

    But then, you've gotta accept such things from a translated game. It sure beats the fifty million "I don' wan'... any trubble" scenes from all those badly-dubbed martial arts movies...
    The actors themselves were pretty talented, I though. DiMaggio, who voiced Wakka and Kimahri, really put a lot of emotion into his performance and gave colour to the accent and dialect of the Besaid locals. Tidus was a young character, so of course he's going to have a slightly whiny, adolescent voice. It fits the part. Lulu and Auron had superb voice actors, but then I'm often biased in favour of my favourite characters. Rikku's actress did a fine job, too.
    As for Yuna... I thought her voice was just fine. She had a lot of sensitivity, vulnerability and other emotional texture in her lines.

    The minor characters also had good dialogue. Maechen had a great 'wise storyteller' tone; Seymour was suitably 'inhuman' in his cold, mysterious accent.
    The script was fine; it was so good to see some regional variation in accents and even language.

    The world's history was nicely developed. It was good learning about the history and origins of Sin, machina, and the Yevon Church. That's a kind of detail completely lacking from the Nintendo-era Final Fantasies, and FFVIII.

    Basically, I agree with most of what TheAbominatrix said. As usual...

    No series is going to survive by just regurgitating the same tired old ideas every two years. FFX was a great departure in a number of ways, some really original ways of doing things. No mysterious stranger who discovers the Ultimate Source of Evil Power and wants it for himself, though strangely this ultimate power has gone unnoticed for ever; instead, Sin is a well-known, well-established eons-old being revered and feared in the worldwide religion. Seymour might've seemed like he'd be the game's answer to Kuja or Kefka, when really he was little more than a hurt and misguided young man, and a good means of exploring Spira's conepts of life, death and undeath.

    Not a perfect game, but pretty dang good in my opinion. Some frustratingly difficult min-games requiring absolute perfection or else you've gotta start again. Chocobo racing and butterfly catching, anyone?

    But at least it's original.

    [q=Kahless]She obviously learned acting at the William Shatner school of dramatic pauses.

    "You must ... understand ... Mister Klingon ... that ... we ... are ... going ... to kill you"[/q]You are quickly becoming one of my favourite new people at this forum.

  7. #22
    Bigger than a rancor SomethingBig's Avatar
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    Pros:
    ~ Graphics
    ~ The battles(to some extent)
    ~ The disc makes for a good frisbee.
    ~ This game is perfect for friends who want to hang out and have tons of laughs, tears, and aggravation.

    Cons:
    Though, I'm tempted to say "everything," I won't.
    ~The most random boss battles. Honestly, Square, if you wanted to have random boss battles, you might as well have put them during a blitz ball game, for God's sake. Most of the bosses had nothing to do with the plot at all. Sure some random bosses are alright, but FFX's ridiculous number of boss battles was absolutely.... ridiculous.

    ~Seymour. Thank you ever so much, Square, for giving us a cliche villain. Oh, wait, (SPOILER)he's NOT a villain!? What's that? An aeon you meet during the last hour of the game is your real villain? How terrific. Now, back to Seymour. I found him incredibly annoying after the (SPOILER)3rd time you fight him. Seriously. He just starts showing up in the most random places. Here's an example. (SPOILER)Right when you get to the peak of Mt. Gagazet, you know there's going to be another random boss battle. Who shows up? Seymour, of course! Why is it Seymour? Oh, no reason.

    ~ The nonsensical plot. Ok, I'm getting tired of putting the spoiler tags in, so, this is my warning. This next one will have spoilers in it. The one that always gets my friends and me is how they can breathe underwater. Does blitz ball somehow give them the ability to breathe under water? Are the Al Bhed some sort of evolved human that can breathe under water as well? Another part that managed to make us laugh was the wedding of Yuna and Seymour. When Yuna threatens to jump off the balcony, the guards are forced to lower their weapons, including the Maester who is the priest. After marrying Seymour, Yuna still jumps off. WHY. No, I don't mean "why did she jump off?". I mean "why didn't she just jump off when she said she would?". It would have been just as effective. This last one is so horrible, yet so unbearably hilarious, that I'm starting to consider it a positive thing about the game. Throughout FFX, Tidus goes around the world with his many pals, which includes Rikku's father and brother, they save the world, and he even makes out with Yuna in the lake. It seems like they're the best of friends and know every single thing about eachother. Oh, wait, no they don't. They travel the world, save it, make out, but not once have they ever bothered to ask for Tidus's name. Not once. Square could have had the character's ask for his name in one of those non-voice-acted parts. But, obviously, Square did not.

    ~ Auto-Life at the end.

    ~ Cloyster of Trials, or whatever those orb puzzles are called. Yes, the first and second were pretty fun, but once I realized there were more than 3, FFX gave meaning to the word "repetitive". This "trials" got so ridiculously boring after the first two. Just boring, you ask? Yes, just boring and, yes, I'm lying about it just being boring. It also gets quite aggravating, especially the trials right before Bahamut. At some points you are actually forced to fall down. For those of you who have gotten to this point, you know what I'm talking about. This was the slowest, most boring, and most angering part of the game. I sincerely hope Square-Enix doesn't do anything like this in FFXII.

  8. #23
    A Big Deal? Recognized Member Big D's Avatar
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    The one that always gets my friends and me is how they can breathe underwater.
    I think we're just meant to believe that they can hold their breath for several minutes. In blitzball, they can easily 'surface' anywhere on the sphere pool, though we never actually see that happen. Same for underwater battles. With FFX (International), the 'Another Story' DVD opens with Yuna training to improve her underwater skills, and she mentions that she isn't yet strong enough to hold her breath for as long as Wakka or Tidus.
    Oh, wait, no they don't. They travel the world, save it, make out, but not once have they ever bothered to ask for Tidus's name. Not once. Square could have had the character's ask for his name in one of those non-voice-acted parts. But, obviously, Square did not.
    Lots of the non-voiced parts include Tidus' name. Several of the Besaid Aurochs, amongst others, call him by name during text-only conversations.

  9. #24
    Friendship *is* magic. MJN SEIFER's Avatar
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    .
    Oh, wait, no they don't. They travel the world, save it, make out, but not once have they ever bothered to ask for Tidus's name. Not once. Square could have had the character's ask for his name in one of those non-voice-acted parts. But, obviously, Square did not.
    Yuna: Wakka *Blah Blah* Lulu was like ths *Blah Blah* I thought Auron was really *Blah Blah* And that leaves.............."The New Guardian"!!

    ME: Who's That?

    *Ice Ages Pass*

    Me: OH TIDUS!!!


    That just about somes it up

  10. #25
    The Seeker Sword's Avatar
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    I didn't like the fact that in the FMVs the characters looked asian but then looked caucasian in realtime. That was just stupid. Also a lot of the attacks weren't that impressive, especially Ultima. The first time I got it I was like "yes! I get to see Ultima now!" and it turned out to be pretty crappy and dull. There weren't nearly enough magics, yet they spent a lot of effort on the specials and skills. I was particularily dissapointed at the lack of Earth/Wind based magics/attacks.

    Apart from that though everything else was sweet. It certainly takes a while to max your stats. Dunno If I'll ever max my Luck

  11. #26
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    The poor little girl screamed
    WHY CAN'T IT JUST DIE
    the world then exploded



    The morale of the story is reviving old threads is bad for the enviroment please don't kill the earth

    K i'm done now

  12. #27
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    Please don't revive 3-year old threads.

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