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Ultima doesn't do 9,999 damage, more like 5,000. But yeah, a powerful dying move would be suitable for a very difficult boss. For a boss to be most entertaining, have him do a lot of weaker attacks with the occasional chaotic attack. Have the boss heal himself a lot too, with things like Pearl Wind, Ice Rabbit, Sun Bath, Cure 1-3, and elemental stuff that he absorbs. The more attacks the boss uses, the better. That way you never know what he's gonna do. Many different types of attacks are good too.
I just made a new script for White Dragon today using this mentality, and the results are great. He uses Pearl, L? Pearl, Surge, Step Mine, Peal Wind, Shock Wave and Cure 3. The script isn't that long either. He often does 3 or 4 attacks in a row, and often it'll kill a guy or two, but I'll have time to cast Life 2. The battle takes place in the fanatic's tower, so my guys have Wall Rings (as most players would do). White Dragon casts Cure 3 on all your guys, which gets reflected back to him. It makes him look smart 
It's really easy to make bosses that are impossibly hard when working with the scripts (casting Ultima every other turn, throwing Illuminas, doing Shrapnel on your entire party over and over, etc). It's more important to have a fun boss to fight, not one that's impossibly hard. Difficult? Yes. Both sides should be defensive and offensive at times.
Last edited by i90east; 10-21-2003 at 02:13 AM.
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