You can have the Magic Points go all the way up to 255, I believe.q
You can have the Magic Points go all the way up to 255, I believe.q
I thought of that, but no one likes to be weak. It's more fun if your characters are ridiculously strong and the enemies are so strong that they can still be a challenge. I have figured out a solution to my quick problem though. I made quick reflectable. Even if it is reflected, quick stll affects the caster, but enemies can counter attack it. Now Czar throws about 20 ragnaroks and casts ultima if you use quick while under reflect status, and he keeps you under reflect status. Genji Glove+Offering still works, but he has high evasion and defense so it won't come close to a one hit kill. It's going to be a long process, but I think that Omega will be tough without resorting to weakening of characters. He is afflicted with a myriad of positive status, and cure 3 heals for 9999 when you have 255 magic attack. All in all, Omega is shaping up quite nicely and continued suggestions are much appreciated.Well perhaps you should consider removing relics and spells that are too powerful. If you can't make bosses hard enough, then make your abilities weaker. I never use the cheap stuff. It seems to ruin the fun.
That would be kind of cool, but I want the Omega weapon to be intimidating. And if you trigger the...um...certain spoiler scene where celes ends up at the top side of the island, you could have a VERY tough trip back during the first part of the WOR.Just to make it interesting, the super-boss should reside on the solitary island(after you can come back on the airship) and it should look just like the other Peeps or whatever they're called. The only differentiation would be their name. And make it a standard random encounter. It's be fun to have a challenge over and over again and it removes an easy de-cursing the Cursed Shield spot, which would also make the game a bit harder. Oh, and have the super-boss give more than ten magic points, if that's possible.
The Offering relic ignores enemy evasion stats.Genji Glove+Offering still works, but he has high evasion and defense so it won't come close to a one hit kill. It's going to be a long process, but I think that Omega will be tough without resorting to weakening of characters.
20 Ragnaroks? How do you allocate enough space to insert the script? Maybe you're replacing a monster that originally had a long script.
The CyberVeldt
FFVI Expert Version 2 is available for download
and it can be yours by clicking the above link
DamnThe Offering relic ignores enemy evasion stats.
I've been rewriteing the enemy battle scripts, and I've been removing a lot of extraneous attacks. A lot of enemies use the "action or nothing or nothing" attack script and I've shortened that in most cases to just include "action" It takes a lot less space to make one guarenteed action then it does to make a 1 in 3 chance of an action. Also, a lot of monsters use a few rounds of weak attacks as warnings or breaks between their strong attacks. These have been removed. I've actually managed to leave about 980 bytes free, without limiting myself on the numbers of attacks or types of attacks enemies use. Also, i90east, I read in your sig that you are thinking of removing the offering. While it would be completely justifed to simply remove it, wouldn't it make more sense to add negative status and handicaps to it? I mean it could still exist without being cheap, it just needs to be modified a little.:mog:20 Ragnaroks? How do you allocate enough space to insert the script? Maybe you're replacing a monster that originally had a long script.
Edit: I've finnally found a solution to my quick problem. Quick now inflicts petrify status on the caster. You can get around this easily with a variety of relics, but you cannot use gem box + economizer + quick anymore.:mog:
No matter how many nagative buffs Offering inflicts, 2*4*2 hits is still 2*4*2 hits. That's just way too cheap, and I think the game would be better off without it. I could replace the Offering with something cool. You still have Genji gloves, which don't ignore evasion. That's another cheap thing with Offering. The relic was cool back when it was a secret, but now it's just a cheap item that's easily accessable.
Thanks for the advice on the battle scripts Atma Weapon. That's great. I'm afraid to make custom units out of all those blank enemies at the end of the enemy list. They all have special event checked. I guess it's just best to edit and change existing monsters.
Last edited by i90east; 10-26-2003 at 10:36 PM.
The CyberVeldt
FFVI Expert Version 2 is available for download
and it can be yours by clicking the above link
I've found a quick fix for the offering. You can have it inflict confuse on your character. Then it's like a gamble, because it could annihilate the enemy or it could wipe out your entire party just as easily. The confusion can't be removed either, it stays even if the character is dead(at least the little spinning green circle thing does). It COULD be cheap now, but it is much more likely to be useless and even detrimental, especially since you won't have time to put your life 3 on if the offering character kills enemies first.
and i90east, your fears are well founded, I experimented with making custom monsters there and it does mess some things up. Most of those monsters are invisible control boxes of sorts. For example, there is an invisible narsh guard in the final battle which calls the forms of Kefka. Without that guard, the battle would end after the first wave of enemies dies. Collosus and Czar Dragon aren't used so you could make custom monsters out of them. Plus you could very easily remove Zone Eater,Cactrot,Doom Gaze,Atma,Hoover, and pretty much any boss and replace them with another boss and get a custom monster that way. The help is much appreciated, thanks everyone![]()