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Thread: Omega

  1. #1
    Atma Weapon's Avatar
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    Default Omega

    If FF6 had an Omega weapon, what would you want it to be like? Any particular attacks it would use, a different look(a modified Atma pallette would probally work best)massive counterattacks, etc. Would you want it to be ridiculously hard (i.e. technically impossible) ,difficult (i.e. beating kefka at level 10), moderately difficult (i.e. FF5 Omega), or somewhat difficult(about as difficult as Atma). Be creative, but reasonable, as these ideas may show up in my Atma Weapons FF6 Advanced Remix when I finish it.:mog:

  2. #2
    Hypnotising you crono_logical's Avatar
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    A pallette-swapped Tower of Kefka that poses more of a challenge would be unique for such a weapon
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  3. #3

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    You know how Atma was mostly biological with some mechanical parts?

    Think Io with some biological parts. And much bigger. Yeah.

    Not that I would expect you to make such a sprite.

    Or maybe a "Kefka Omega" or something that you fight after you think you've killed Kefka. Let's see him really fight like a god

  4. #4
    muchachachachachacho muchacho's Avatar
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    he should look kinda like he did in 8, the half beast/ half man look. the lower body should be atma's and the up like kekfa(final boss). something like that woud be cool.
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    Old school, like an old fool. Flying Mullet's Avatar
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    I would like it if he had a final attack that did 9,999 damage, just like the MagiMaster at the top of Kefka's Fanatics Tower did. Nothing like punching you in the stamoch when you forgot to cast Life3.
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  6. #6

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    Ultima doesn't do 9,999 damage, more like 5,000. But yeah, a powerful dying move would be suitable for a very difficult boss. For a boss to be most entertaining, have him do a lot of weaker attacks with the occasional chaotic attack. Have the boss heal himself a lot too, with things like Pearl Wind, Ice Rabbit, Sun Bath, Cure 1-3, and elemental stuff that he absorbs. The more attacks the boss uses, the better. That way you never know what he's gonna do. Many different types of attacks are good too.

    I just made a new script for White Dragon today using this mentality, and the results are great. He uses Pearl, L? Pearl, Surge, Step Mine, Peal Wind, Shock Wave and Cure 3. The script isn't that long either. He often does 3 or 4 attacks in a row, and often it'll kill a guy or two, but I'll have time to cast Life 2. The battle takes place in the fanatic's tower, so my guys have Wall Rings (as most players would do). White Dragon casts Cure 3 on all your guys, which gets reflected back to him. It makes him look smart

    It's really easy to make bosses that are impossibly hard when working with the scripts (casting Ultima every other turn, throwing Illuminas, doing Shrapnel on your entire party over and over, etc). It's more important to have a fun boss to fight, not one that's impossibly hard. Difficult? Yes. Both sides should be defensive and offensive at times.
    Last edited by i90east; 10-21-2003 at 02:13 AM.
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    Friendship *is* magic. MJN SEIFER's Avatar
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    Not that I would expect you to make such a sprite

    Ahem!

    (Ok it's crap but I tried!)
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  8. #8

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    wtf? lol!

    Yeah, and try finding a sprite import program that actually works. :rolleyes2 The only one I ever found ruined my rom.
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    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Originally posted by MJN SEIFER
    Ahem!

    (Ok it's crap but I tried!)
    Fantastic! :aimsurp:

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    Atma Weapon's Avatar
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    QUOTE]It's really easy to make bosses that are impossibly hard when working with the scripts (casting Ultima every other turn, throwing Illuminas, doing Shrapnel on your entire party over and over, etc). It's more important to have a fun boss to fight, not one that's impossibly hard. Difficult? Yes. Both sides should be defensive and offensive at times.[/QUOTE]

    My party is around level 45 to 50 and I'm having trouble making a CzarDragon that can be a challenge to them. You can just cast quick over and over again and defeat the boss before he even has the chance to attack more than once or twice. I even gave it a counter attack to ultima, but I can just use meteor. The only thing that I can do is make quick reflectable and have him cast reflect on the party repeatedly, but that changes the game a whole lot. Omega is going to be toughter than Czar of course, but it'll be tough to challenge a well prepared team of lv. 99's and I can't hold anything back.

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    Old school, like an old fool. Flying Mullet's Avatar
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    What's the maximum hit points that the rom editor lets you give an enemy? Also, can you increase the magic and physical defense so that it takes a lot of hits to kill it?
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  12. #12
    pirate heartbreaker The Man's Avatar
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    Originally posted by The Dude
    What's the maximum hit points that the rom editor lets you give an enemy?
    65,535

    Also, can you increase the magic and physical defense so that it takes a lot of hits to kill it?
    yes, considering that you can pretty much raise it so that the enemy's invincible (hi Guardian)
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  13. #13
    Atma Weapon's Avatar
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    quote:
    --------------------------------------------------------------------------------
    Also, can you increase the magic and physical defense so that it takes a lot of hits to kill it?
    --------------------------------------------------------------------------------

    yes, considering that you can pretty much raise it so that the enemy's invincible (hi Guardian)
    You can raise it pretty high, but the atma weapon sword, most blitzes, most tools,meteor,flare, and ultima pierce defense and do the same damage no matter what. I have it set up so that only atma weapon and meteor can damage Omega right now, if you use any of the others he throws a temper tantrum and wipes out your party:mog:
    Also, 65535 is the max HP, but you can "raise" that significantly by allowing the monster to cast cure 3 on itself in response to every attack.
    With quick + life 3 + gem box + economizer at your disposal, I really can't hold anything back at all and still make the boss a challenge.
    On a side note, Guardian actually has fairly low defenses, but there is a special line in his attack script that actually makes him invincible. If you don't believe me then you can cast drain on guardian. You still regain health(indicating that damage has been done) but the damage is blocked and registers as 0.

  14. #14

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    My party is around level 45 to 50 and I'm having trouble making a CzarDragon that can be a challenge to them. You can just cast quick over and over again and defeat the boss before he even has the chance to attack more than once or twice.
    Well perhaps you should consider removing relics and spells that are too powerful. If you can't make bosses hard enough, then make your abilities weaker. I never use the cheap stuff. It seems to ruin the fun.

    This would be major, but you could reduce the attack power of all weapons and abilities by 80%, and reduce all enemies' attack power and HP by 80%. You would also reduce defense power of armor, sheilds and your characters' HP by the same amount. That would be like multiplying maximum monster HP by 5 (or something like that). That should be plenty.

    Random thoughts:

    It's too bad that so many attacks like the ones you mentioned ignore enemy defenses and evasion. Pearl Wind is better than Cure 3, and heals 9999 HP on high level monsters. If monsters use an x-potion, that would only heal up to 9999 HP right? Would your bosses be harder if you give them positive status buffs like vanish, safe, shell, reflect, regain, haste, etc?
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  15. #15
    Old school, like an old fool. Flying Mullet's Avatar
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    Just to make it interesting, the super-boss should reside on the solitary island(after you can come back on the airship) and it should look just like the other Peeps or whatever they're called. The only differentiation would be their name. And make it a standard random encounter. It's be fun to have a challenge over and over again and it removes an easy de-cursing the Cursed Shield spot, which would also make the game a bit harder. Oh, and have the super-boss give more than ten magic points, if that's possible.
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