FF6 also gave you a lot of control over how your characters play. Sure, it wasn't a free-for-all job system like FF5, but you could choose which characters would learn what spells, and even switch around abilities. The Genji glove/offering combo is one example, gem box/economizer is another. I also enjoyed being able to give dragoon abilities to any character. The only abilities you couldn't give to anyone you wanted to were steal, mime, blue magic, dance and throw. All the other abilities were completely new to the series at that point.






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