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re: hit count / hit % / etc
... I've tried to find a reasonable explanation to this, but lack one. I don't recall if it's lv10 or lv11 when the BB starts getting 4 hits instead of 2... if it's 11, then....
lv11, lv21, lv31 .. all seem to add 2 to the hit count.
I realize that hit% matters cause fighters can gain up to 3x hit just after getting silver sword...
i dunno, maybe i'm just terribly confused.... bb seems to be gaining 3acc every lvl but that didn't make for a very lineary explanation of stuff... at lvl11, i think his aac was ... 20 ? at 21 it was in the 60's ?
blah.
lvl 35ish now, walked up to lich and hit him twice... woopty. i can see teh fire cave being annoying if i have to spend too much time running around on the 'hot squares'.... and i can see the ice cave with it's paralyzing enemies and the sourcerers (or whatever this version will call them)...
so far no real issues with petrification.. we'll see...
WM vs Thief ---- given lack of offense, I assume you'd spend most of your time traversing a dungeon by running away (as a WM) ? ... with only 8 spell slots per level, i can see spells drying up real fast like (same goes for BM!).
i may try theif next.... or maybe wm for something different... or just go bout playing ff2...
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