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The problem....
The problem is in the nature of a sequel--everyone loved the first game and everyone always wants to see what happpens to their favorite characters after teh end of the game--but unless its very very VERY well done it always leaves us wanting more of what we liked about the first one--granted FF-X2 did a very good job recconnecting us with the whole tidus/yuna thing--it was way too easy--the missiosn were dumb--it was like an over the top Charlies angels--they changed what we wanted to stay the same--and didnt go far enough with the plot--Vegnagun was the worst final boss ever and shuyin didnt have enough of an effect on the plot--bottom line they oculd have gotten a lot more creative with ways to go about bring tidus back and they didnt--they had the oppurtunity and they fanned on it--just like they did with chrono trigger--they were able to make a very good game--even more of a sequel than chrono cross was (someone finally used the same characters in more than one game)--but just like in chrono cross they separated the game too much--they left our desire for more information--more plot--more interaction of the characters we liked unfulfilled--its not that FFX2 failed as a game--it failed as a sequel--on the whle it was an average game--no better no worse---but with the relationship and associations that Square had already built for us in FFX--they could have performed a million times better--just as they sould have in chrono cross
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