>>> Why people keep complaining about this..
I dunno, abominatrix. I'm not gonna say you're wrong 'cause you've got a good point, but I can see the either point being true. I mean, yeah, games aren't real and most people recognize that. It's hard to compare yourself to Lara Croft when she's a bunch of polygons. However, when all the guys you know have woodies for that same bunch of polygons, it makes you wonder how the women in their lives feel. Also, let's not forget that the furry community bases its model of beauty on cartoon characters. In other words, who KNOWS what kinds of messed up things people look up to (advance apologies to any furries I may have offended with that offhand remark).
Well like I said, it does happen. But I know when I was younger and actually cared about such things and allowed myself to be self-concious, I was more concerned about guys getting hot for, say, Angelina Jolie than I was for them getting it for Tifa. People look up to and aspire to be all sorts of weird things, but the common obsession comes from real, mass media culture as opposed to video games. There have already been standards to live up to, long before tv and video games (women crushing their organs with corsets, for example) and there will always be a standard set by popular culture to make those who arent blessed with perfect genetics or enough money to buy a fix feel inadequate.
Originally posted by Mr. Mimic
Yeah, it's obvious that girls chests are bigger than they would naturally be, as they are trying to attract the 12-18 year old male crowd. There's no reason that Laura Croft, the girl on the Everquest box or any other character has to wear half revealing clothes. It's unrealistic to think that an adventuring girl is going to show her navel, yet wear three inch thick steel armor on her arms and chest, yet leaving a big spot open to show off her cleavage.
You mean attrack the 12-100 year old male crowd.
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I prefer realism in all things. FFVIII had Ward, who's a huge and muscular man, but also with quite considerable body fat, too - a natural way to be, for someone of his strength who's not a toned bodybuilder. None of the ladies in FFX-2 are too over-done, their proportions are at least believeable. Same goes for FFVIII's women.
However, what does irk me about the designs of the FF cast is the fact that the women apparently have no muscle development at all. Their arms are almost invariable slender, even when they can handle lots of climbing, lifting and sword-swinging for hours at a time. It's implausible. A character's look - body and clothing - should ideally reflect their role. Rikku from FFX is nimble but weak, so her lean frame is appropriate; but many other female charcters have a similar build, even if their 'role' would demand more muscle in reality.
The men usually have suitable figures - Wakka's an athlete, so he's well-muscled, but also a traveller and handyman, so he's got a bit of much-needed padding on top of that iron-hard physique. Squall has a sword the size of a small planetoid, so naturally he's got a strong build, but lithe enough to have the necessary speed to win a sword-fight. Cloud has (SPOILER)Jenova cells, so the unlikely physics of him wielding a 90-pound sword can be overlooked... Irvine, a gunslinger, doesn't require overwhelming physical strenth, hence he's quite lank. Tidus, on the other hand, has small but very dense musculature, like a gymnast or soccer player, which suits his job as a blitzball player.
However, not every female character has an inexplicable build. Yuna and Lulu (in FFX) are both mages, they fight with their minds less than their bodies, so muscle growth is less essential, especially in Lulu's case, since her weapon of choice has nothing to do with her physical strength. They both have the strength to fight effectively, but they don't need to be rock-hard muscleheads.
good posts guys, wish id nipped back sooner.
actually muscles arent a requirement for combat, in most cases they make combat harder, arnie had to loose alot of muscles because he couldnt fight or move a sword around. the X-men, iconic for mucles are a myth, they wouldnt be able to do squat looking like that. muscles do develop from training to fight, but they only develop relevant to what needs to be done. in the "" years ive been involved with sword work i have never seen or myself been in the mucleman look and those who have have been at a disadvantage.....and in finalfantasy, the heroes useually weild swords.
about lulu.....she isnt that slim. sure that corset pulls her in a bit, but shes actually a normal sized woman unlike rikku. Tifa wasnt all that big.....it's a case of all her coverage has created this false appearance that she is litrially pouring out of that top lol
The world can end in a blood smeared second, but as warriors we live within those seconds.
There's a difference between having masses of muscles like Schwartzanegger (Um... Arnold. heh) and having muscles. Muscles arent required, but if you're going to lift heavy swords you have to be strong, and you have to have muscles. Especially for weapons like broadswords, which tear more than they cut. And if you're going to fight with your fists and legs, you need muscles. Martial arts work to a point, with techniques and whatnot, but the stronger you are in normal fist fighting, the more damage you're going to do. I can tell you that from all the fist fighting I've seen and been involved in.
And you cant really tell Lulu's body type. Her manner of dress hides most everything... the bell sleeves and the bell shape of her skirt keep the player from seeing anything. She could be a twig under there, no one knows.
just look at lulu's waist in comparison to everyone elses, that corset isnt that thick.
right your talking nromal muscles, because must people automatically think of arnie lol. that said the muscles you gain to lift a broadsword arent visable. ive done it since i was a kid, i learnt to fight live with steel broadswords, took a couple of years out while i was in uni and now i teach it for adult education. My mother tought my and my farther thought her when she was a teenager. They arent that heavy.....well okay compared to a katana they are, but they arent slow either like people MISTAKENLY belive. certainly your arms firm a bit, if you being training obsessivly you will get some definition, but most people dont, and you dont need to to be good enough to win fights. whats more the way we teach actually builds you stronger. many people today who teach broadsword now work off old medieval manuscripts which frankly, are horrid and anyone whos had to fight for their life can see has no working reality..but they dont teach you how to fight at full speed and pull your blow (while landing if of course). thye happily lamp each other and put each other into hospital. but because we insist on you leanring to actually control your weapon, to pull the blows, it builds your wrist and forarm and shoulder, but not to the point you can notice it...much.
oh and broadswords chop more than they tear, they werent blunt fat weapons, they went right through you while the katana relys on a cut, drawing through the opponant, a weakness against the stronger defencise of a broadsword.
weve gotta remeber musclemass looks and is differnt on each person, you wouldnt look at brucelee and think he had muscles, but he was well defined. that said muscles dont make up for a good grounding in realism and the common sense of a natural fighter
The world can end in a blood smeared second, but as warriors we live within those seconds.
And remember, these are video games we're talking about. Cloud was probably the most cut of the ones I can think of, maybe Squall being runner up. And you are talking about training, not for actual combat. These kids are in actual combat, of course.
i would say squall over cloud simply because clouds buster sword was ludicrous lol.
actually im talking about both. while each class may be training, what your doing must be taken serisouly, you can kill with a wooden bokken/waster as easily as with a steel sword or maime. whats more ive seen and had my fair share of real fights. you dont have to train to weild a sword. in the past at varisou events people ive tought/know and myself have gone up against one person and they turned into a nutter and it became real, if i hand been good enough to get out unscathed i would have been either in hospital for a long time or dead..for real. never underestimate how someone can become mad when they get a sword. back in the golden days of british re-inactment it was normal for most groups to get drunk at the pub and then go out and fight. no safety weapons, no police or grand masters....just a alot of drunk hairy guys in front of the public. many people got off lucky just going to the saint jones ambulance with a sliced ear or missing thumb.
The world can end in a blood smeared second, but as warriors we live within those seconds.
Trust me on this one, muscle mass, body weight and strength all have a huge effect on the outcome of a fight. Speed, timing and technique do as well, but a punch can only hit as hard as a person can throw it. Speed is a key ingredient too, but ultimately bigger people tend to win more fights. If you don't trust me do some research on Bruce Lee.
Also, swords the cut are made for cutting through flesh, but bone tends to muck things up a bit. In order to cut off someone's arm you have to strike hard enough to cut through bone, meaning you BETTER be a strong person!
Personally, I prefer escrima, but that's only because I've only trained with them and know them well enough that I can use them SOMEWHAT effectively. Swords make nice clean cuts while sticks break bones.![]()
Sticks and stones can break my bones...
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And I thought this was going to be a discussion of Treasure Chests
Who cares how large they are? Unless they are disproportionate to the extreme(Like the size of massive beachballs or something), then does it really make a game any better or worse?
In my opinion, no.
I like how in FFX Tidus struggles to pick up the sword Auron gives to him, but two minutes later he's tossing it around like it's nothing.
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Tifa should have used her breasts instead of her boxing gloves. Seriously, did that appeal to anyone? I go both ways myself and it did nothing for me except give me the giggles.
I think the bodies are as realistic as they're going to get for video games. We're a shallow society-- people want to play good-looking heros and heroines. Some of us (like me) would probably have more respect for an average-looking character (Heather from Silent Hill 3, for example), but it's not gonna happen.
As for the men in FF's, there are way more unnattractive (fat, scrawny, old, etc.) males than females. It seems the character designers slacked off with male looks after they injected all the attractiveness into the leading man (with the exception of FF8).
It goes along with my theory that there are more attractive women in the world than attractive men, though-- that's another story and will be told another time.