Results 1 to 7 of 7

Thread: Speaking to Game developers

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Talim Lover! BatChao's Avatar
    Join Date
    Mar 2001
    Location
    Torrance, CA
    Posts
    686

    Default

    The most surefire way of getting your idea into actual production is to get a job as a game producer or director. But of course, this requires years upon years of dedication in the gaming industry. Most publishers and developers will not even look at sent in game ideas because a) they would get flooded by them b) most of them are probably not that great c)they have to pay royalties and d) they already have top talent whom they pay to do stuff like that. If you think of it, it does make sense. If you're some popular author like the author of Harry Potter, I don't think you'd write a book about what fans suggest. You do whatever you want. It's a similar concept with games. My suggestion is to keep your ideas with you until you have a real chance at getting one made into a game... perhaps ten or so years down the line when you've gotten yourself into the position to be suggesting game ideas.

    Another way that may or may not be easier (depending on who you know) is to get a group of people together and create the game on your own. You can get your hands on Playstation and GBA development kits rather easily these days and if you find some good programmers, they can study them and develop for them. You yourself don't actually need to know how to program for you can be the leader. But this also calls for perhaps some business sense and skill. Once you finish your game, you can take it to trade shows like GDC and E3 where you can talk to publishers about getting your game published. Actually, talking to publishers before it's even done might be a good idea too if you've got a website, screenshots, or an unfinished build they can look at. My friend is doing just this and he's gotten pretty far into development. He has secured some investors and he might have a small demo ready by summer. It's not easy, but if you make a product that's good, a publisher will probably pick it up. Start with a more simple platform like GBA first and work your way up. Many developers take this route if they don't have any connections with the 'big boys'. Just look at Shantae for the Gameboy Color. It was a great game, published by Capcom, but basically developed as a pet project of a few people. Now they're working on a sequel for the GBA. If they prove themselves again, they might start getting offers from big name publishers.

    There's not much more to say I guess... Honestly, submitting your game idea by e-mail, fax, or whatever has about a 0.0000000000000000000000000000000000000000....(maybe like 1 million 0s)1 chance of getting made if you're some no named person. The safest bet is to save those ideas (if you send them out, you don't know who might get their hands on them and they could get stolen) until you have a surefire way of getting it made. That's it, and good luck to you!
    Last edited by BatChao; 04-28-2004 at 12:31 AM.
    "It's an adult kiss...we'll do the rest when you get back." -Misato Katsuragi

    [size=1]Soul Calibur r0x0rz my b0x0rz!
    Actually... I don't wear boxers, but Soul Calibur r0x0rz my briefz0rz just doesn't have the same ring to it...

    **Proud owner of the Mercedes Scar**

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •