Quote Originally Posted by BG-57
Fainting and swooning? Even with that description, the game is logically inconsistent. You fight monsters until their HP reach zero and they don't faint, they die (or at least disintegrate). A monster knocks down a characters HP to zero and they just faint? It doesn't make sense.

And the E-skill Level 5 Death is incorrect. It should be Level 5 K.O. or something.

Edit: I forgot about Revive materia. I'll concede that you can also revive people who faint, but Life1 and Life2 sound like something to bring back the dead not wake up unconscious people.

I suspect calling the temporary loss of a character 'dead' sounds too offensive or harsh to some people, so they're softening it.
Okay, to put it quite simply, if people died in battle (people, not monsters) and can be revived with a Life spelled (the spell is called RAISE in Japan for the love of Pete, Life is a bad translation) then how does anyone in the FF world die? Why wouldnt they call the loss of a character death when usually at least one well-known character in every FF kicks the bucket? If Life restores life, why is it so selective? Why does it only work in battle?

Next time you play an FF and your people get knocked down, look at their status (like, for example, when your character has haste cast on them, it should say 'Haste' next to their name. How you view the status varies from game to game). It will always say 'K.O.', 'Swoon', or something to that effect.

And, quite simply, if a character dies in battle... how does spending the night in an inn or tent restore their life?