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Thread: Most Powerful combat system - junction etc

  1. #1
    Snowman's Avatar
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    Default Most Powerful combat system - junction etc

    i dont mean the active time battle and such, i mean how you get your powers.

    EXCLUDING BREAK DAM/HP LIMIT

    i think it's gotta be FF8's junction simply because, as soon as you embark on the mission with the magic lamp you can get diablos without much trainin (almost no training) then with him you can begin to refine cure magic and boost your HP straight up to 5000, a couple more items and your at 9999 on disc one with almost no traingin needed.
    sures theres the drawback of not using your magic so you stay strong...but with draw, just suck it right out of your opponant.
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    Not a Banana Mo-Nercy's Avatar
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    I agree, the junction system allowed the most flexibility. Squall was doing 1000+ damage at level 12. It was a good idea originally, but I think Square could have done a lot more with it to make it more complex and fun to use.

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    Enjoy The Silence FallenSilence's Avatar
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    Yeah, the Junction system was pretty flexible. I prefer the Sphere Grid though because you gan get very powerful very quickly. You also get to learn the skills of the other characters, which is pretty cool. Yuna casting Ultima is a very good thing.
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    Feel the Bern Administrator Del Murder's Avatar
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    Junction was powerful, but don't count out Knights of the Round.

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    lomas de chapultepec Recognized Member eestlinc's Avatar
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    I don't care how strong KotR is, I will never breed and race chocobos to get it.

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    Feel the Bern Administrator Del Murder's Avatar
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    What a humanitarian.

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    lomas de chapultepec Recognized Member eestlinc's Avatar
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    yes, stop the chocsploitation!

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    I hate junction. You have to collect lots of spells to each character and I don't have time for that. The most intelligent system is the AP system from FFIX.

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    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    There's an inherent problem with this quiz, and it's that the damage scale is different in different games. In FFI 500 damage was a LOT, and just FORGET about 500 MP in FFII. The growth system in FF2 isn't WEAK, the damage scale is just smaller. There's also the X factor of sheer difficulty. FFVI is probably one of the easiest FFs out there. You just walk through the game without taking much time to level up. Is this because FFVI's Esper/Relic system is more powerful, or is it because the developers simply didn't put in any truely difficult battles?

  10. #10

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    hrm....i've only played two FFs so far...6 and 7. In 6, the damage you start out doing is like.......12. By the end of the game, You'd already be doing like 2000-4000, at lvl 30 or so. In 7, you start out doing about 40 and end up doing 7000 about lvl 60.

    yeah...

    and NOW, for the most powerful combinationn ever, give one person teh following materia:

    W-Summon
    KOTR+Quadra Magic
    Mime+Counter
    Mime+Counter
    Mime+Counter
    Mime+Counter
    Mime+Counter
    Mime+Counter
    Mime+Counter
    Mime+Counter

    If you character gets hit even once, your char will counter with 64 KOTRS!
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  11. #11
    Feel the Bern Administrator Del Murder's Avatar
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    If you have more than one mime-counter you do more then one counter? Has that actually worked? Plus you can't do KotR with Quadra. Just like you can't use All with Contain. Personally I like France's Bahamut-Mark-XXIII-something-something better.

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    Not a Banana Mo-Nercy's Avatar
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    Quote Originally Posted by Del Murder
    If you have more than one mime-counter you do more then one counter? Has that actually worked? Plus you can't do KotR with Quadra. Just like you can't use All with Contain. Personally I like France's Bahamut-Mark-XXIII-something-something better.
    Yeah, A few weeks/months ago, someone posted Barret owning Emerald Weapon with like...8 Ungarmaxs in a row. Done by Mime-Counter.

    And you can't link KotR with Quadra Magic. 250 times 4 is 1000, which is more MP than you can get.

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    summons like knights of the round dont count since every ff has summons, nor does breeding chocobos, i was reffering soly to each games ability/magic system.

    DarkDragonKnight - you dont need to collet lots of spells, your Gaurdian Froces/summons can simply refine them from everyday items you wouldnt use. giving you almost instant boots of power.

    Dj, just look at the system itself, how much damage you can do doesnt matter, what matters is how easy, fun, complicated it can be to get to your max output/HP/attack. otherwise the fact you can break damge limit in FFX/X2 and your characters can knock off over 9999 would beat any other FF, so ignore that. for example, to reach that level takes you ages on either sphere grid, but you can get to the FF8 equivalent in no time.

    you always use quadra with bahamut zero, and use double with KOTR. however i belive Yuna+Gunner+Catnip+trigger happy+triggerhappy LV3 - may equal KOTR damage.
    But summons dont count, otherwise the fact FFX summons break damage limit would count

    the worst has to be in FF9. useing spheres to learn abilities ...uurghhhh
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    *permanent smite* Spuuky's Avatar
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    FFV's job system is clearly the most powerful. I guarantee that given a setting that evened out the sheer numerical differences to the appropriate proportional values, I could beat any other character with those from FFV.

  15. #15
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    well i admit ive had no dealings with FFV's system...but as for beating anyone.....i would love to pit my old FF8 team against yours there isnt a weapon i havent beaten before the guides advise you too lol
    The world can end in a blood smeared second, but as warriors we live within those seconds.

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