Technically, the MNK benefits from the WAR sub alot more, Provoke, Beserk, Double Attack, and the sort. It really helps. MNK can tank up to lvl 30, then mobs get serious and then its time for MNK to take full time battle and not tank. THF can only offer Sneak attack at lvl 30, thats quiet a long way, and also Trick at 60, which is also a long way, so a WAR sub is much more appropiate for a MNK. BTW your first good MNK gear is lvl 8, been crafting so i know what a kenpogi's lvl is...o-o;;
SMNs are not that great solo, while it looks good on concept, every hit they do isnt that strong against good monsters, and they cost MP to keep out, not to mention MP to do their special abilities. And if they die without another avatar...your screwed because SMN has the lowest HP ever, not to mention the lightest of cloth armour.
BST is the ultimate solo job, i agree, with nothing to stop you but CHR, you can charm and lvl with charming monsters. BST are not invited to many pts commonly, so they are THE solo job.
RDM can solo a bit after lvl 41, they buff with Protect, Shell. Then they add on a Bar-status to help them, then they put on Enspells to enhance their attack a little bit, and put up Phalanx(ultra DEF spell), Stoneskin, Blink, and Refresh(MP Regen). If they run out of MP, they cast Stoneskin to absorb dmg, then Convert(switch MP and HP), then CureIV and keep on fighting, basically they outlast their enemies, but after lvl 41 only with the proper buffs.
Your going to party, especially after lvl 16 ish where melees stop soloing because of mob difficulty. If you really really hate partying(doesnt get good til lvl 30ish tho, newbs at low lvls are learning so that hampers some exp gain), try BST. But for solo farming..THF is pretty good actually..just make sure the monster is not facing you, and SATA on its back, it should do enough for farmable monsters.
and VDiety is correct, choose the job that will fit you best, not for the armour.
Thats so not true. When they reach lvl 59, and sub BLM, when things go bad, Chainspell+Escape, and therefore instant escape. Which could be a 15-20second cast without it. They can also solo some strong monsters with Chainspell/Convert+Refresh. It doesnt suck, just situational.It rules as much as Chainspell (RDM 2hr) sucks.







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