Quote Originally Posted by DJzen
FFVI came out quite a while before CT did.
Less than a year before is quite a while? ok.

Quote Originally Posted by DJzen
Also, the lack of difference between field graphics and battle graphics is not a bad thing when you consider that the field graphics were about 4 by 4 tiles while battle sprites are 4 by 6 (or is it 8?). The characters just look a lot better all the time instead of only having playable characters look good for only the duration of battles. The sprites are also just much higher quality. ESPECIALLY the monster sprites. Just look at a bomb from FFIV, now look at one from FFVI. The animations are smoother, the effects are better implemented and are more numerous... technically, it's just far better than FFIV.
Graphics mean jack to me, in all honesty. There's a reason I didn't like FF10. =P It could have very weak graphics and if the gameplay is sweet, I'll play it to death.

Quote Originally Posted by DJzen
FFI had more control over your characters' development? Not unless you count that one optional Rat Tail subquest... In FFVI you COULD give characters new abilities with relics. You could also have anyone learn any spell in the game. Want a monk who can cast Ultima? Done! Want a pictomancer who can cast Holy? Done! Try giving Flare to your Knight or Monk in FFI. Doesn't work. In fact, the ONLY "abilities" in FFI are magic. In FFVI you at LEAST have more than that to work with. Thiefs can now steal, ninjas can use shuriken, monks can do crazy martial arts type moves, and as I said before, anyone can learn any spell at any point. I mean, sure, you need the esper/item that can teach that spell, but in FFI only a BW can cast Flare, meaning you need to do that subquest. In FFVI, magic isn't restricted from anyone except maybe Umaro and Gogo (one being a berzerker who shouldn't be using magic technically, and the other being a mime who can just repeat any spell for free, which you'd probably be doing if you were properly strategizing anyway).
Ok, so you could control your party and their development, not as much as FF6. I'll give you that one. The fact remains that, to me, it just doesn't match up to FF5 and it's customability.

Quote Originally Posted by DJzen
The characters can only move in "squares" but so what? It's not like you especially NEED to move diagonally at any point in the game. It's not like there's even a point where that'd even be helpful. For that matter, there's no need to have movement be on anything other than the grid system. The only times where your position on screen is that important are times where it's actually GOOD to have that system, it makes it harder to be ever so slightly off and thus mess up the puzzle through no fault of your own.
It bugged me. I think, if Square had wanted to, it could've been otherwise. But whatever. A minor flaw.