Quote Originally Posted by princeofdarknez
Seriously. Back in the day, we had to predict whether our enemy would die before we attacked them, otherwise we'd waste a turn!

And back in the day, when Level 99 was nearly unattainable! Now any numbskull with opposable thumbs and 10 hours of free time can max out his levels... shameful...

And way back when, when you could only cast your strongest spell one or two times! None of this "Ether" business all these young'uns talk about these days.
well arnt us young uns glad the ff seris has evolved from the dark ages.

nothing touches ff4-9 atb imho. the fact that you,d get a stuiped *inneffective* if the enemy died before you hit it is silly since seeing that the enemy is dead the character would use logic and atack the next, not swing the sword in mid air and hit nothing.

and back in the day the bossess were so easy. the four fiends for example will die in 1-3 hits at lv50 and ffI is without a doubt the shortest game to max lvs, just fight warmech a few times. he too was easy. and i,m saying this about the origins edition which is harder. the bossess hp was double then what Dr unne's data says on this site.


maybe we can do 99999 with a single hit now. but we dont have 2000 hp Warmech anymore. we have 12,000,000 hp Penance. we are not restricted to 999 hp and lv50 and as this has evolved, so too has the batle systerm. ff4-9 ATB is definitly more tactical then ff1-3 and ffX ctb was a glorious evolution of the classics. now as long as they dont go down the ffX-2 atb road, i,ll be happy.

p.s i,m not really that serious i just dont like the OAPS complaining is all