View Poll Results: Is Square going to fizzle out any time soon?

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  • Unfortunately, yes.

    5 14.29%
  • Hell, no!

    24 68.57%
  • Maybe, maybe not, who knows (except NashX, or course)

    6 17.14%
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Thread: The End Is Nigh: Why Final Fantasy cannot last forever

  1. #46

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    Quote Originally Posted by NashX
    In your face, GAW.
    Find something better to dowith your time okayyyyyyyyyyyyyyyyyyyyyy

  2. #47

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    Quote Originally Posted by Kawaii Ryűkishi
    Stop treating this discussion like a competition. It makes you come off as awfully immature, and goodness knows we don't want to think of you that way.
    When did we all get mature?

    We are not adults here people. And if we were then we wouldn't play FF or at least we would and then people would call you Immature, and goodness knows wouldn't that be ironic?

    COMPETE MY PRETTIES! COMPETE TO THINE HEARTS CONTENT!

    No offense though.

  3. #48
    Seryn Kai's Avatar
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    DJZen- I think you may have misunderstood what I said. Regardless of visuals that are being used, the gameplay isn't going to change because of it. Ever. There's no logical way they can. What I'm saying is that the focus is evidently drawing away from quality. I'm currently playing the FF Legend/Seiken Densetsu remake "Sword of Mana" on GBA, which, unless I'm mistaken, is over a decade old. I am seriously impressed. The story and the gameplay is exceptional. I haven't seen anything this good since perhaps FFX-2, and maybe not even then. The last game I was this impressed with was FF4 when it was rereleased on the PS (Another Old School game), and before that only FF7 and Breath of Fire's 3&4. The point is I can see that this kind of innovation is worryingly rare nowadays and the only explanation is that there has been a gradual decline. Why? Extreme overemphasis on visuals which is begining to cause a lack in innovation and overall quality. I'm not saying recent FF's and RPG's in general are bad, it's just they could be so much better.
    "Explosions can solve anything!"
    Nabeshin, Excel Saga Episode 26 "Going way too far"

    Is this signature FINALLY small enough?! (Breathes heavily) I had to shorten it to just ONE personality test result about the size of most signatures here and it was STILL too big! I repeat- (Breathing VERY heavily, murderous gleam in eyes) IS THIS SIGNATURE FINALLY SMALL ENOUGH?! AHHHHHHHHHH! (Clenches fists, eyes glow, aura of energy surrounds me, hair suddenly starts blowing in the wind generated. Hair becomes engulfed in energy and glows gold)

  4. #49
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    Quote Originally Posted by Seryn Kai
    DJZen- I think you may have misunderstood what I said. Regardless of visuals that are being used, the gameplay isn't going to change because of it. Ever. There's no logical way they can. What I'm saying is that the focus is evidently drawing away from quality.
    Okay, now I'm very confused.

    So.... you're saying that the gameplay isn't changing, but the focus is going from gameplay to graphics, even though the gameplay isn't changing? I'm not sure I understand.....

  5. #50
    Seryn Kai's Avatar
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    That's not what I'm saying. What I'm saying is that graphics on their own don't influence a thing, but quality is being influenced by visuals indirectly simply because of neglect of gameplay and plot. Sorry if I didn't make myself clear in my last post.
    "Explosions can solve anything!"
    Nabeshin, Excel Saga Episode 26 "Going way too far"

    Is this signature FINALLY small enough?! (Breathes heavily) I had to shorten it to just ONE personality test result about the size of most signatures here and it was STILL too big! I repeat- (Breathing VERY heavily, murderous gleam in eyes) IS THIS SIGNATURE FINALLY SMALL ENOUGH?! AHHHHHHHHHH! (Clenches fists, eyes glow, aura of energy surrounds me, hair suddenly starts blowing in the wind generated. Hair becomes engulfed in energy and glows gold)

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