Quote Originally Posted by SeedRankLou
You give up too easily. Did you get 1000 jumps on FFIX? Now that was annoying and unnecessarily time cossuming. I would much rather dodge lightining 200 times in a row. Lightning dodging is just rhythmic, if you stood in the same spot, you got a pattern. Butterfly catching is just memorizing a pattern, it doesn't change. While I did power up the Caldabog, I will support the notion of screwing the Caldabog. You can only get that crest through pure luck, which is annoying.

Celestial weapons have the ability to ignore defense as said before, but also have special power ups depending on if certain conditions are met. If Auron's HP is low, the weapon will do a lot more damage. Yuna and Lulu's celestial weapons have that One MP ability, and when their MP is high, they do more damage. With this combo, Yuna and Lulu's attacks can stay with high damage for long long amounts of time. You just don't get these things with custom weapons. And I wouldn't imagine it would be easier to build weapons with four powerful abilities like the ones on the celestial weapons, especially Break Damage Limit. Furthermore, if you don't power up your celestial weapons, most of your aeons won't get the Break Damage Limit ability. The means in my opinion very much justify the ends.
For me none of the above benefits are worth it. You deal enough damage with 255 strength that ignoring the enemies defense is a wasted benefit. And as I typically do maximum damage being able to do a little more damage due to a special weapon is again pointless.

I would rather spend a couple of hours gaining enough items to customize a weapon rather than trying to win one of the Celestial Weapons, again as half of the abilities are pointless to me.

Also, I never use Aeons. Having three party members that I can control is much better than using one aeon or the Magus Sisters whom I can't control.