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King of imaginary people
2-2-3 post play, offensive play to make those games get called faster
Shaami - Lucil - Miyu
Yuyui - Jaialai
Zalitz - Cahhan
Kwinn
Shammi: corkscrew shot
end: 53
atk:39
pas: 58 (special training)
sht: 72
blk: 31
cat: 5
rng: 125
rec: 166
Miyu: both techniques
end: 54
atk: 82 (special training)
pas: 41
sht: 73
blk: 39
cat: 0
rng: 110
rec: 210
Lucil: both techniques
end: 77
atk:77
pas: 77
sht: 77
blk: 77
cat: 0
rng: 177
rec: 177
(plus 77 reach isn't too bad)
Yuyui:
everything maxed out (255 rng and rec, 99 in end, atk, pas, sht, blk)
Jaialai:
end: 38
atk:75
pas: 80 (special training)
sht: 716
blk: 30
cat: 1
rng: 130
rec: 110
(plus 38 speed, which is slightly above average)
Zalitz:
end: 52
atk:42
pas: 56
sht: 28
blk: 72
cat: 0
rng: 91
rec: 150
(38 speed)
Cahhan:
end: 38
atk:51
pas: 76
sht: 11
blk: 74
cat: 0
rng: 132
rec: 72
Kwinn: 94 catch
on the bench: maxed out Ropp, not good enough for my team, just keep him for some reason.
Any suggestions for improvement? Oh and btw, does the blitz stats reset in new game+?
Anyway, I think this is just about maxed out, maybe Miyu or Shaami is missing a point or two in rec or sht, doesn't really matter though. Oh, and all players, including Kwinn, have got maxed out teamwork with all other players.
Last edited by Linus J; 07-31-2004 at 10:41 PM.
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