Ah, okay. A similar atmosphere usually makes a game feel like the other games, though. For example, FFX-2 was mission-based and it used a fast-paced ATB system, and Kingdom Hearts had all the battles in real time and in the same area where you were moving rather than in battle screens, and both games still felt quite FF-ish / SE-ish to me. If what you said about rotating cameras is true, then that's a great addition. The fixed camera angles in, say, FFX seriously annoyed me.Originally Posted by Zaphier







Reply With Quote