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Thread: Chemist or Priest?

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    Default Chemist or Priest?

    For a healer, should I get a chemist or a priest? This is my second go through the game - I struggled the first time beating it.

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    Feel the Bern Administrator Del Murder's Avatar
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    Priest. Chemist you have to buy things and it can only be used on one panel.

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    Scatter, Senbonzakura... DocFrance's Avatar
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    Quote Originally Posted by Del Murder
    Priest. Chemist you have to buy things and it can only be used on one panel.
    But at the same time, a chemist is more reliable (a potion heals 30 HP no matter what), doesn't require charge time or MP, and can equip guns. I say a chemist with white magic.
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    Feel the Bern Administrator Del Murder's Avatar
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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    I tend to prefer Priests since I usually get a Mediator to raise everyone's Faith to fairly high levels (but not to the point where they will leave, of course) while I'm saving JP for "Equip Gun". Chemists aren't that great on the healing end, since the most they can get is 150, but they are more reliable because they always hit, especially with Phoenix Downs, and have no charge time. So it depends on your play style, if you want stronger, slower healing get a priest with high Faith. If you want quicker, weaker healing, then a Chemist is for you. Frankly, I think Math Skills with White Magic mastered is the best way to go. Calculate Cure 4 or Raise 2 or Holy to great effect.

  6. #6

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    Also, for my second go, I am thinking of having this:

    2 Samurai (Ramza/Generic)
    1 Ninja
    1 Mediator
    1 Summoner/Time Mage

    Is this alright? Or should I make it a Summoner/Black Mage instead of a Summoner/Time Mage? I actually think its the time mage that I should use because I already have offensive spells with the summoner.

  7. #7

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    You should take chemist IMO, Late in the game, when chemists start getting useless, a white magic costs more time to use, making it also less effective. As above I think a calculating white magic is best

    As far as the party you think adding. Summoner with Time Magic is better since summon is almost strictly superior to black magic. (black mages have the highes magic power though)
    What is this?

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    Yuffie ate my avatar Sefie1999AD's Avatar
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    I'd take the Priest (White Mage). You can target areas and that way heal many people at the same time, you can heal for more than 150 HP and you don't have to restock your healing items in the shops. Casting times weren't a problem for I since I had my healer learn Time Mage's Short Charge ability as soon as I could (very useful!). I also had my Priest learn summoning, so Moogle and Faerie were also pretty good for healing purposes.
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    What You Say? Recognized Member BG-57's Avatar
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    I use Chemists until I master the Calculator class. Then I equip Math Skill as a secondary skill. Anytime I need to heal I simply calculate a Priest spell so it hits my party. Although Mustadio makes an excellent Chemist throughout the game.

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    The Son of a Submariner: Edgar's Avatar
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    reverted back to chemist late in the game when they get guns.

  11. #11

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    Perhaps i am a bit overboard, but i just used auto-potion on all my characters so i didn't have to worry about healing. Well that is the game i was worried more about just obliterating everything in my path instead of enjoying the game.

  12. #12

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    If you have a plentiful amount of Elixers (which, at the beginning of the game, I highly doubt), I'd go with Chemist. HP and MP +100% .

    :shoot:

  13. #13

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    I would say use a Priest with Chemist abilities
    One with the Spirit of a wolf

  14. #14

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    I found Chemists to be quite useful, actually. As a Chemist, you can Throw Item too. I had Mustadio as an Engineer with Item as a secondary, to round him out as a status attacker and mild healer. Stealing Belk's gun was key. I personally would spread healing abilities out between two people though.

    My beginning game setup looks a bit like this.
    Ramza - Guts and whatever else
    Rad - White/Black Magic
    Guy #3 - Time/Summon Magic
    Guy #4 - Attacker/thieving dude
    Guy #5 - Item/Attacker dude

    It's been a while since I've played, but this was pretty effective. Ramza as a Samurai with Guts worked well, Thieving dude turned into a Ninja with Steal, Item guy had Snipe (Mustadio) or Throw when Snipe became obsolete. Rad and Guy #3 eventually both learned Summon and Math abilities, became Summoners with Math Skill, and lived happily ever after with those +2 Speed hats and other +Speed accessories. Or Priests with Math Skill - you know, whatever.

  15. #15

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    dont u always change ur people when they master trout?

    isnt that the point?

    i usually have them all equip item and have a chemist or at least have something they can do that gives them automatic jp no matter what (so if they only have attacks like knights i would give them basic skills so they can always accumulate)

    by teh way....best combo for defense in teh game is feather mantle and blade grasp (samurai skill)

    also always equip teleport so u can attack like a fast son of abitch

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