Does anyone know all the rules on how the game determines if you can run away in FF1? Because it seems that with the same/comparable LUCK, my fighters/knights have more success running away than my white mage/wizard (this is not based on extensive observations at all).
Also, what are all the enemies that you cannot run away from (excluding the fiends of course).
Here's my list, tell me if i'm missing anything:
Garland
Wizard/Piscodemon
Astos
Earth/Gnoma
Fire/Pyros
Eye/Evil Eye
ZombieD/Dragon Zombie
WzSahag/Sahagin Prince
Ghost
Water/Aquos
Blue D/Blue Dragon
Gas D/Green Dragon
Warmech
Phantom
Worm
IronGol/Iron Golem? (i'm guessing here)
Lich
Kary/Marilith
Kraken
Tiamat
Chaos
Here's what confuses me, however, I could have sworn you couldn't run away from Zombie dragons, but then i ran into a group of 2 Zombie Dragons and 1 Wizard Vampire (Vampire Lord) and i was able to run away. So this got me thinking on how the game determines when you can run away and when you can't. Anyone know?