How is this true? If you look at a MNK/WHM fully capped and a MNK/WAR fully capped. You will see the damage difference that people look for in a MNK. With /WHM you get no melee advantage and subpar healing and limited MP pool. With WAR, you can Provoke to be Fuidama(SATA) partner, Berserk to maximize damage, and Double Attack which is CRUCIAL to the MNK's dmg over time. Compare some damage parsers with a MNK/WAR and a MNK/somethign without Double Attack, its much lower. Significantly i might add.As far as subjobs, I typically care more that a subjob is level-capped then that it's the cookie-cutter subjob everyone demands. People can be pretty anal about conforming to two year old Japanese class combo traditions in this game. If your levels are capped, and your gear is good, that says more about your desire to play well than whether your Warrior subs Monk or White Mage. Put the acceptable level of effort into your character, and I don't really care if you conform to the expectations of a few. You have to figure, there are only a handful of people that actually know why some combos are better than others. The other 1,000 complainers are just copycats trying to look elite.
If your sub is good, then by all means that shows me that you know what you are doing, of course equipment matters and your playstyle, but your sub also shows me alot as well. Do not negate your subjob choice.
Now think about it...how is it something that the japanese made up? I read many arguments on different subs. I seen people do this and do that, and i seen field tests done on video to confirm things(even dynamics of Shell or how a monster gains TP). I even tried some of the stupidest things in beta. If it was something that the japanese made up on its own why are some people doing what they are doing? Its becuase numerous times it doesnt work out as good as say you sub something else. It has been proven for about 2 years it does better than another sub. I spend alot of time reading on how jobs work and then seeing them how they work in battle. Through all my lvls in Beta and Retail, the parties perform better are the cookie cutter ones. Not that i prefer them becuase they make me look elite(how can it look elite if so many other people are doing it? Elite are only a few handful of people. And have you even considered why you yourself call it elite?), or they are cookie cutter, but because they work the best. I am not confirming for the few, i am confirming for my party here.
I find it fun to see big huge numbers of dmg and exp and see that glittery chain #5 and push the party into an exp machine(of course with the usual talking and fun ^^). Its not fun when you are slow and its around 10K+ tnl. While it may be fun and fine for you to do whatever sub you want, its not that fine for me(and the party members) and you will see that there are right and wrong combinations for Exp parties. Eventually you will as mobs change and change again through lvls. Its not we are being anal(some ppl might be tho ><; ), its becuase we care for the party's well-being and their exp growth. We want max exp within the shortest ammount of time. Subbing the wrong sub WILL hinder people. So Garland i disagree in the fullest on whatever sub will work. If anything, subbing something that doesnt help out the party maximize its potential, isnt showing effort.







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