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Thread: Blinded by new-school

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    Seryn Kai's Avatar
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    May 2004
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    Personally, I'm not impressed my modern summon sequences. It's just boring sitting through a 2 minute attack. When I played FFX, I swiched the aeon sequences to short. And how is watching Cloud Omnislash an enemy in 2D any more or less impressive than in 3D. I have a sense for what people would call over the top, but this can be just as easily done in 2D as in 3D. As I said, developers are only limited by what the artist can draw. What impresses me isn't Bahamut's massive energy ball, it's how much energy must be gathered in there, how much power Bahamut must have, in order to make something that big which can cause such a big damage figure to appear above the opponent. One of the things I like about Old School is how it plays on your imagination. New School diminishes that somehow. I'm not really "impressed" by any attack or animation sequence on its own. It's their significence to the game scenario which does. I could spend ages quoting examples, but I don't feel I really need to in order to make my point.
    Last edited by Seryn Kai; 07-17-2004 at 09:40 AM.
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