Millera- a shy creature but very dangerous when provoked. Resembles a small dragon but has no horns. One wing is feathers, the other is a dragon's true wing.
Millera- a shy creature but very dangerous when provoked. Resembles a small dragon but has no horns. One wing is feathers, the other is a dragon's true wing.
chaos: Pheoris- A larger type of birds with shimmering, red wings. Sometimes rare to find, and as well, hard to tame. They normally fly up near mountains, as that is where their food is located. Occasionally, they protect their area by attacking other creatures, who are a threat to them, but otherwise, are sometimes peaceful birds.
Xandiatios - They naturally feed on Pheoris, and are large sapphire birds. Their wings span over 200 feet, looking for their prey, they live in the mountain and attack all other birds
??? - Lost wandering souls, they scour the earth and feed on strong people
"Everything has a purpose. It's your life's mission to find yours."
chaos: So that is how you want to play it hmm?
Bahamut- Although not an actual species of Eizon, created in a lab in Super Shiny Land with the help of Evergreen. No species so far have any advantage over this creature, although they are still looking for a way to tame this mythical beast. With the power of magic in Eizon, we are thinking that is a way to do this.
Species: Arashi
Species population: rare
Species habitat: unknown. Usually seen during thunder storms
Species bio:
No one really knows what this creature of the Storm looks like, seeing as how they blend in with thier element. Sometimes, these creatures will come down to the earth in the form of a human. One distinct way to identify them is by the blue symbol of Storms on thier forehead, but for protection, ususally have it covered. Arashi are mostly woman who reproduce asexually when mating season comes around and no male is within their reach. Arashi like to listen to music, mostly rock or soft melodies, but are esspecially drawn to a certain song by dking. Arashi like to frolic within the clouds where the most electricity can be found, and can often be found there. BUT BE WARNED! Some Arashi are very bad tempered and will kill people they think will harm them, but help those of good hearts
*You know it's over, growing colder, I need something, leads me next to nothing...*
*All we ever wanted, I need something, leads me next to nothing...*
Galnap
Environment: Any aquatic
Encounter: Rare
Galnaps are large, carniverous plants which float at the surface of the water. They have a bulbous central section, with a multitude of tenderlils. Galnaps move slowly, and so rely on a unique hunting method- they emit a high pitched noise that confuses and puts to sleep other life forms, which they then attack.
Ferrigou
Environment:Any ocean
Encounter:Common
Ferrigou are relatively small fish, never growing more than a half a meter in length. They reproduce at a terrific rate, and are always found in significant numbers. Ferrigou are actually small sharks. They attack with no semblance of intelligence, swarming with an intent to devour or perish in the attempt.
Xelenag
Environment: Deep ocean
Encounter: Very rare
Xelenag are immense, octopus like creatures, covered in bony plates. They are incredibly territorial, for their immence food requirements mean most local environments cannot support more than one of them. They lie near the bottom of the ocean, in shipping lanes or where schools of fish frequent. When a suitable amount of prey is near, they force water through their body creating a vortex which draws in countless fish and smaller boats. Particularly ravenous Xelenags will move closer to the surface in order to attack larger ships, where they combine their vortex attack with their wrapping, crushing tentacles. They have been known to attack warships out of what seems to be a terriotorial instinct as well.
Undead Xelenag
As xelenag but undead. Exceedingly rare, perhaps even only a rumor, as any regualr xelenag which surfaces inevitably reeks of carrion and death. What evidence does exist suggests that they inflict viral infections upon what they attack, but this could again be simply a normal xelenag that was misinterpreted.
Balub
Environment: Any ocean
Encounter: Uncommon
Balubs are immense whales, with 6 fins instead of 2. They are not hostile, but they are also not particularly intelligent, and often damage ships by slamming into them. This is complicated by the spores they emit through their blow holes, which often put to sleep entire ship crews.
Last edited by Remnant; 12-04-2004 at 04:39 PM.
The next time you're feeling so invincible that you don't feel like saving, remember this sig- TAKE TWO SECONDS AND SAVE TWO HOURS! SAVE YOUR GAME!
Location: Sutaimia and surrounding borders.
Environment: Mainly land, known to wallow in shallow water.
Encounter: Usually at night, few sightings in daylight.
Large 6-legged beasts that are wild in the forests of Sutaimia and surrounding countries ON THAT CONTINENT. Will attack any unknown being or species on site if provoked. Is trained by the SSO (Sutaimian Special Ops) to tactical and military conquests. Is known to have poisoness saliva yet theraputic blood. Has three eyes, two for daylight, one adept at night vision.
Scientists have found that the Beasts have litters of between 8 and 14 pups with a survival rate of 99.3% every eight years and have been known to live for 50 years in captivity and 45 years in the wild. There are an estimated 50 000 in the forests of Sutaimia alone and have been place on the Animal Preservation List.
Tokotarmaari - A monsterous beast with huge claws... natrually on land and water, it can create massive earthquakes, tidal waves, tsunamis, and tornados... so far, nothing can stop this beast
"Everything has a purpose. It's your life's mission to find yours."
Rysan snow beast
environment: Rysia snow fields
encounter: Uncommon
The snow beasts of Rysa are ursine creatures, appearing much like slender, sleek bears. They are pack animals, moving in groups between 4 and 12. Their broad paws allow them to move across the surface of delicate ice and snow with relative ease. Their mottled white fur gives them a disturbing amount of camoflauge. They are fairly intelligent, able to make effective use of pack tactics- attacking from several directions at once and cutting off individual members of groups. The same claws long claws they use for weapons also makes them effective burrowers, and a single pack will have a burrow network representataive of the size of the pack. Following a snow beast into its burrow is sometimes used as an analogy for an incredibly stupid act in Rysa.
Ublar
Environment: Any cold terrain
Encounter: Uncommon
Ublars appear as exceptionally large, six legged mammoths, with very broad, manipulative feet which allow for navigation of difficult terrain. Ublars are relatively docile omnivores, living off a combination of sparse vegitation, tree leaves, and fish, which they catch by sucking water into their trunks. Ublars are generally good natured, and take training and interaction with other beings very well, and as such make wonderful workhorse animals and very heavy calvary. They are unsuited for offensive operations or trade however as they do not take well to warm climates or sea travel.
Rock drake
Environment: Any mountain
Encounter: Common
Rock drakes are small draconic creatures, growing no longer than two meters from snout to tail. They are incredibly fast and agile, able to scamper across sheer vertical rock faces, cling to the ceilings of caves, and fly through impossibly small openings. They can see well, and can also navigate in complete darkness using echo location. Rock drakes are unintelligent and vicious, killing everything they can before consuming it. They can be found as solitary specimines or packs, but such packs are never well organized and often plauged with infighting, especially over food. Settlements near rock drake haunts consider them a significant nusiance, especially when they lie near trade routes. In such cases, there is often work to be had thinning out their numbers. Rock drake teeth and claws are often used in toolmaking, but despite the incentives to hunt them, their terrific rate of reproduction makes them highly resilient to attempts to get rid of them.
The next time you're feeling so invincible that you don't feel like saving, remember this sig- TAKE TWO SECONDS AND SAVE TWO HOURS! SAVE YOUR GAME!
Crowned Golden Drake - A large lizard like creature (15-35 feet head to tail) with golden scales all across his back. Its called a crowned golden drake because on the top and sides of his head, he has many large spikes on top of it for his own defence. Mainly a harmless creature despite its size, it will be threatened if it has young with them. They fear you more then you fear them. The blood of a baby crowned golden drake is supposedly a epic cure for many of todays diseases. They have very dull and rounded off teeth, but their shear size of their jaw is enough to crush a man. They however have a very powerful tail, and know how to use it. The spikes on their head can also impail a man, so be careful around them. They usually travel alone in the deep mainland areas of the world, away from civilazations. It is easy to recognize where they are living though, with the large droppings, and extremely large caves/holes that they dig and live in. If you do stumble opon one and make it agressive to you, then your in trouble. These suckers have been clocked at over 75 miles per hour! a normal human can go around 20 tops. good luck dealing with them, and be safe.
Scarabas- tiny insects that usually travel in large groups,devouring anything in their path. Inhabits Desierto.
Dorlain- A large red gorilla type beast with colossal strength. Inhabits
Ricole-a peaceful ball...thing. Does'nt like coughdrops. Inhabits owl forest.
Meninges-Very much like the ricole, but more agressive. wears bones for a makeshift armor. Inhabits owls forest.
can't forget
Hiryuu- a small dragon creature usually domesticated, and used for transportation. Can't fly over mountains. Inhabits many cities and
royal castles.
Thanks to Sagensyg for the sig!