There's nothing more noble or valiant than a hotdog eating contest.![]()
I'd love that, but I don't think any kind of complex battle system will be allowed.Originally Posted by Nait
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Still, it would be nice to have fortifications or something. Maybe they could extend the response time available to a nation?
Sorry, but I enjoy complexity.![]()
"The most important and recognize player in the history of the country."
Sometimes I wonder what my life would be like if I were as great as Paulo Wanchope.
No, because if you're a leader of a nation you should have someone in your nation active once every 24 hours or so. =P
I might make the timeframe a bit longer than 24 hours, mind you, that was just a number I pulled off the top of my head. As I said, the only reason I want wars is to get rid of inactive nations. Otherwise, the main point of this forum is to have fun and create a world (or nation), not dominate it. It's an interactive world where you RP the leader of your nation, and you can do all sorts of things besides wars in that kind of scenario. I'm sure you'll all concentrate on naming things and organising systems before you consider battles.![]()
Bow before the mighty Javoo!
Ah. In that case, 24-48 hours would be ideal. Sorry to waste your time with my bloodthirsty attitude.![]()
"The most important and recognize player in the history of the country."
Sometimes I wonder what my life would be like if I were as great as Paulo Wanchope.
I guess we could have an like some sort excel spreadsheet that works it out by the amount of units and a random factor. I would make one but the random funtion doesnt work on mine becasue I dont have something installed :/ .
EDIT: here we go, the random numbers change everytime you change something. If it doesnt work then goto tools/Add-ins and enable Analyasis tool-pack (dont ask me why, the little cat (I dont like the paperclip) told me to do it.)
EDIT 2: Oh yeah, the person with the highest nubmer wins. I would put a fancy IF command that said things like "easy victory" or "close victory" but I cant remember how and I can be bothered to find out.
EDIT 3: Oh yeah (again) the units have to be a value of 1-10 for it to work.
Last edited by Maxico; 07-30-2004 at 03:50 PM.
Word/s.
that maps a little bit confusing nait.
Word/s.
Interesting ideas, though some of what has been said sounds very much like the game "Risk".
Perhaps, we should hold off a little while before any kind of attacks occur. If we are using the situation BoB made in another thread, then I'd warrant it's highly unlikely anyone would attack another nation because first and foremost, one must attempt to make a home for themselves and settle the territory.
Take care all.
That's because Risk is awesome.Originally Posted by The Captain
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Without doubt. I for one won't be engaging in any conflict until I've built a solid nation. In fact, the first thing I'll be doing is drawing up a peace treaty.Perhaps, we should hold off a little while before any kind of attacks occur. If we are using the situation BoB made in another thread, then I'd warrant it's highly unlikely anyone would attack another nation because first and foremost, one must attempt to make a home for themselves and settle the territory.
"The most important and recognize player in the history of the country."
Sometimes I wonder what my life would be like if I were as great as Paulo Wanchope.
Yeah, like I said, wars/battles should only happen if a nation has been inactive, because we'd rather have active players than not.
Bow before the mighty Javoo!
Wars need to be real-time.
Therefore, they must be conducted in chat.
Oh no. xD Well, you can write out the war as you like it if you're the attacker and you win.![]()
Bow before the mighty Javoo!
heh, only one person bothered to look at mine.
Word/s.
Originally Posted by Loony BoB
That SUCKS. >:o
1)I personally have no problem with it (I do not have any plan of any kind in engaging in warfare), but it shouldn't effect the economy.Originally Posted by Loony BoB
2)i think maybe we should do a D&D style thing. find a flash dice rolling game, and then have some sort of plan like,
nation a: rolls a 3
nation b: rolls 1
nation b looses 200 soldiers (the difference between the rolled numbers). this should go on until whichever side has no remaining soldiers, or wishes to surrender
3)the winning nation should give the people 1 of 3 choices;
1 - Join our nation
2- flee & join another one
3 - start a revot & be slaughtered (sp?)
just my thoughts on the whole thing though ^_~