Again, it's not a strategy game. If we start talking about how much money, resources and people have, huge debates will come out and this will become a strategy game. It's not a strategy. The only aim of this place is to develop a world for EoFF. The only reason I'd really want a war, as said beforehand, is to remove inactive nations because they would be defeating the purpose of developing the world.
Of course, once it's developed, there's nothing to say that I won't consider making an RPG out of it or something.
Maybe I should remove those rules I put up earlier, they've changed a bit now, eh?
And yeah, I think I'll go with inactivity = target for a war.



