Enemy Skills beat the hell out of magic materia. And Ultima is the crappiest spell in the game.
Discuss.
Enemy Skills beat the hell out of magic materia. And Ultima is the crappiest spell in the game.
Discuss.
Ultima > Fire. Therefore, it can't be the crappiest spell.
But it is pretty worthless. I prefer the Contain magics, m'self.
E. Skill > Magic, but that doesn't make Magic worthless. Plus, casting Contain magic is freaking cool.
Is there an E. Skill that revives members? I don't think so. Therefore, Life Magic is useful. And don't give me bulltrout about how you're so good you don't need to cast Life, because that's borderline lame.
contain+added effect is basicly what I use magic materia for.
Advantages of E-skills:
All spells are on one materia; magic materia are on more than twenty materia (until you get master materia).
Many of the best E-skills affect all allies and opponents. Magic materia has to be paired with All.
Trine is better than Bolt.
Beta is better than Fire.
White Wind is very useful.
Big Guard combines the effects of Haste, Barrier and MBarrier.
Disadvantages of E-skills:
Life2 with All is better than Angel Whisper.
Demi3 with All works more often than Level 4 Suicide.
E-skills do not include Regen.
Bottom line: I use both, but as the game progressed I shifted away from Magic materia more toward E-skills.
Cure magic=very usefull.
Barrier magic=very usefull.
Time magic= very usefull.
Life= very usefull.
Contain= good.
Comet=good.
...most of the other magic materias are crap.
Not necessarily. Life2 won't work on living allies, and it won't cure any statuses, other than KO.Originally Posted by BG-57
Laser is the same as Demi2, and a lot less costly. It just might take a little longer to get the desired effect.Originally Posted by BG-57
White Wind sucks if all your characters are at critical health (yellow), and you can't get Angel Whisper until the final dungeon (heaven forbid I remember the name to something like that :rolleyes2 ). Big Guard costs too much at first. Flamethrower is never any good. Matra Magic is helpful at low levels, but becomes obsolete against stronger enemies. Laser means instant death to anything that is weak to gravity (unless it has more than 9999 HP, but I don't think any gravity weak creatures do).
P.S. For those of you who might not know, L4 Suicide works on the Ghost Ship. Very handy when getting that Guidebook before he tosses your morpher.
Enemy Skills: Yes, that is rather true. But by the time you can get enough enemy skills to not use magic materia at all, and by the time you can get a set of three or four, you're in the later part of disc 2, which kind of sucks. So magic materia has it's place, but I personally use the Enemy Skills instead of magic materia as soon as I have a good arsenal of them.Originally Posted by Raistlin
Ultima: The only cool Ultima spell that has ever existed is the one from FFIX.
First off, please don't put words in my mouth, because that IS lame.Originally Posted by princeofdarknez
And no, Ultima is not better than Fire, because it uses 4587435890 times the MP. I would rather have a Fire materia equipped than Ultima. Because Fire may have some uses if you want to do minor damage, and doesn't cost a whole lot of MP. Ultima causes crap damage, and uses a ton of MP. Remember how useful Trine is in disc 1? It's doesn't cause a whole lot of damage, but it only costs 10 MP.
Enemy Skills kick the hell out of Magic. Trine, Big Guard, White Wind, Magic Breath, White Wind, and Pandora's Box effectively null and void any use for all magic materia with the exceptions of Destruct, Revive and Contain. Well, and Shield and Seal, but who uses those anyway?
The Enemy Skill Magic Breath does similar damage(maybe slightly less) as Ultima, costs half the MP, and is available earlier in the game. What's not to like? Ultima is so anti-climatic to get. I pity the poor sod who didn't stop the train and actually paid for that piece of crap.
Also, you could easily live without the Revive materia once you get the Phoenix materia. How often exactly do you die in battle, anyway? But anyway, so Revive might be a worthwhile magic materia to have. So there's three half-decent ones(Revive, Destruct, and Contain). The rest suck. And Enemy Skills rock.
The Ultima spell has always been this anti-climatic blast of green energy, and it's been that way since I can recall, too many FF games. I mean it's not like Fire, where you would expect some kind of flame in the spell, it can be whatever they want it to be, but it's always a blast of green energy, green, why green? And Ultima just has the connotation of being this ultra-super-mega-kill anything-powerful ability, and the blast of green energy just doesn't do it for me. In FFIX however, Ultima is Kuja's trance attack. So he performs Ultima, and I'm happy to see the color change to red. Anway, so these streams of red energy just blast out of Kuja and just start destroying everything. The blast is so powerful he destroys the entire planet of Terra, now that's a ultra-super-mega-kill anything-powerful ability if there ever was one. That's why I like it.Originally Posted by Jolts
Well, in FFVI Ultima was blue or something...
Anyway, Raistlin... the time magic Haste and the berrier spells are also usefull... until you get Big Guard.
Also, Cure can be usefull at times.
The only thing being that you can get Big Guard before either Time or Barrier.Originally Posted by Ultima Shadow
Whatever. I haven't played in years. :PTrine costs 20MP.
The point being it doesn't cost much MP at all.
Yeah, before you get White Wind or decent healing items, both of which come early in disc 1.Also, Cure can be usefull at times.
Oh, yea... I forgot! But where on disc1 do you get White Wind?Originally Posted by Raistlin