Hell yes RPG maker is tough.

I was a pro with the playstation version and I thought I was all that. That was, until the PS2 version came out. Boy did my world come crashing down. I spent days creating one town. I could never figure out how to make the damn enemies actually attack. I couldn't create battle scripts. I couldn't get the party members besides the hero to do actions during battle.

I did have some great ideas though. One idea that I was particularly proud of was the second last level. It was going to be a giant tower. At the base of the tower would be a treasure chest with a sign next to it saying "Taking this chest will cause much sadness." The chest would have a particularly awesome sword in it. At the top of the tower would be the second last boss. After beating him, if you took the treasure chest then a message would pop up saying "You took the chest, so now it's time to get sad." The game would then crash.

I'm a real oddity when it comes to making my RPGs. I'll intentionally force a crash for the stupidest reasons. For instance, in my PSX RPG the game would crash if you talked back to the King.

I also like to add incredibly difficult enemies called "mofos" throughout the game. These enemies have a percent chance to pop up anywhere there are random encounters in the game. They are invincible, and fighting one means game over.

Fun times, but I don't see any of that happening on anything later than the PSX version. I need a whole lot more practice before I can work anything else.