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Thread: why is this game "the best"?

  1. #1

    Default why is this game "the best"?

    Not including this game, I've played and completed ff5-X2. Now I'm one of many who think that 7 is the best game in the series, but I know that lots of vets and game experts say that 6 is the best. I'm in the world of ruin right now looking for my people before I go to the tower. what makes this game the best?

  2. #2
    Mr. Encyclopedia Kirobaito's Avatar
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    What doesn't make this game the best? It has the perfect mix of everything - storyline, graphics (for its time), gameplay, sidequests, music, and especially character development...EVERYTHING. FFVII had storyline, sidequests, and music. I'd say the one thing that makes VI better than VII is because of that character development. The game practically has 3 main characters - Locke, Terra, and Celes - and that makes it much more realistic. It truly is a wonderful game. The sidequests in the game are just impossible to count, and that's good. I love the gameplay, and the music. The music is wonderful.

    Thus, this game is "the best."

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    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    FFVI is the best because it has an intelligible plot line, thanks to the efforts of the most over-abused translator in gaming history. Granted, there's some mess-ups, but it's nothing that damages the story, and even the things that got "censored out" are still there in the subtext.

    Unless Kishi knows something that I don't.

    ....I mean specifically about FFVI.....

    ...I mean....

    Dangit.....

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    Sky Blue Sky Recognized Member Trumpet Thief's Avatar
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    It has very great characters, like Shadow, one of the best FF Characters IMO. Also, Kefka was a great villan. His theme is one of the greatest ones. Terra was probably the best female character, or whatever in my opinion.

  5. #5

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    Quote Originally Posted by King Bahamut
    What doesn't make this game the best? It has the perfect mix of everything - storyline, graphics (for its time), gameplay, sidequests, music, and especially character development...EVERYTHING. FFVII had storyline, sidequests, and music. I'd say the one thing that makes VI better than VII is because of that character development. The game practically has 3 main characters - Locke, Terra, and Celes - and that makes it much more realistic. It truly is a wonderful game. The sidequests in the game are just impossible to count, and that's good. I love the gameplay, and the music. The music is wonderful.

    Thus, this game is "the best."
    What King Bahamut said.
    "What are you doing?"

    "Maybe killing you here is the only way to end this nightmare..."

    "Yeah, you might be right."


    - Silent Hill 3

  6. #6
    Feel the Bern Administrator Del Murder's Avatar
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    This game is a true epic and I can't think of anything bad about it. VII is still a great one, though, and falls just shy. KB said it best, I think.

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  7. #7

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    I don't think FF6 is the best.

    Let's look at gameplay. It lack of the depth of, say, FF5, or even FF1. You can't change abilities for characters, and the only way you can sculpt the characters to your liking is through relics and the spells learned from espers. The espers are another thing. There's never been a time where I absolutely had to summon anything in this game. No reason for Ifrit or Shiva, a simple Ice 2 or Fire 2 spell targeted on an entrie group of monstered handled the whole thing.

    Now, the graphics. The same sprites that are used for battle are also used on the field, with no real changes. Even FF4 and FF5 used different sprites. While the general graphics (like the battle backgrounds) were more retouched, I found it boring. On a final note, you can only move by square steps, unlike Chrono Trigger, which has much better moveability.

    Those are my only complaints with FF6. But they're valid enough to keep FF6 from being "The Best", in my own view.

  8. #8
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    FFVI came out quite a while before CT did. Also, the lack of difference between field graphics and battle graphics is not a bad thing when you consider that the field graphics were about 4 by 4 tiles while battle sprites are 4 by 6 (or is it 8?). The characters just look a lot better all the time instead of only having playable characters look good for only the duration of battles. The sprites are also just much higher quality. ESPECIALLY the monster sprites. Just look at a bomb from FFIV, now look at one from FFVI. The animations are smoother, the effects are better implemented and are more numerous... technically, it's just far better than FFIV.

    FFI had more control over your characters' development? Not unless you count that one optional Rat Tail subquest... In FFVI you COULD give characters new abilities with relics. You could also have anyone learn any spell in the game. Want a monk who can cast Ultima? Done! Want a pictomancer who can cast Holy? Done! Try giving Flare to your Knight or Monk in FFI. Doesn't work. In fact, the ONLY "abilities" in FFI are magic. In FFVI you at LEAST have more than that to work with. Thiefs can now steal, ninjas can use shuriken, monks can do crazy martial arts type moves, and as I said before, anyone can learn any spell at any point. I mean, sure, you need the esper/item that can teach that spell, but in FFI only a BW can cast Flare, meaning you need to do that subquest. In FFVI, magic isn't restricted from anyone except maybe Umaro and Gogo (one being a berzerker who shouldn't be using magic technically, and the other being a mime who can just repeat any spell for free, which you'd probably be doing if you were properly strategizing anyway).

    The characters can only move in "squares" but so what? It's not like you especially NEED to move diagonally at any point in the game. It's not like there's even a point where that'd even be helpful. For that matter, there's no need to have movement be on anything other than the grid system. The only times where your position on screen is that important are times where it's actually GOOD to have that system, it makes it harder to be ever so slightly off and thus mess up the puzzle through no fault of your own.

    In conclusion, I disagree with you.

  9. #9
    Feel the Bern Administrator Del Murder's Avatar
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    I like a balance between being able to sculpt characters to my liking and them having their own unique abilities. VI does this the best. V's characters have no unique abilities and VII-VIII's limits were not enough for me. I, IX and IV's characters were unique but you couldn't sculpt them. The ability to bulid magic and stats via espers worked was a good compliment to the unique battle commands.

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  10. #10

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    Quote Originally Posted by DJzen
    FFVI came out quite a while before CT did.
    Less than a year before is quite a while? ok.

    Quote Originally Posted by DJzen
    Also, the lack of difference between field graphics and battle graphics is not a bad thing when you consider that the field graphics were about 4 by 4 tiles while battle sprites are 4 by 6 (or is it 8?). The characters just look a lot better all the time instead of only having playable characters look good for only the duration of battles. The sprites are also just much higher quality. ESPECIALLY the monster sprites. Just look at a bomb from FFIV, now look at one from FFVI. The animations are smoother, the effects are better implemented and are more numerous... technically, it's just far better than FFIV.
    Graphics mean jack to me, in all honesty. There's a reason I didn't like FF10. =P It could have very weak graphics and if the gameplay is sweet, I'll play it to death.

    Quote Originally Posted by DJzen
    FFI had more control over your characters' development? Not unless you count that one optional Rat Tail subquest... In FFVI you COULD give characters new abilities with relics. You could also have anyone learn any spell in the game. Want a monk who can cast Ultima? Done! Want a pictomancer who can cast Holy? Done! Try giving Flare to your Knight or Monk in FFI. Doesn't work. In fact, the ONLY "abilities" in FFI are magic. In FFVI you at LEAST have more than that to work with. Thiefs can now steal, ninjas can use shuriken, monks can do crazy martial arts type moves, and as I said before, anyone can learn any spell at any point. I mean, sure, you need the esper/item that can teach that spell, but in FFI only a BW can cast Flare, meaning you need to do that subquest. In FFVI, magic isn't restricted from anyone except maybe Umaro and Gogo (one being a berzerker who shouldn't be using magic technically, and the other being a mime who can just repeat any spell for free, which you'd probably be doing if you were properly strategizing anyway).
    Ok, so you could control your party and their development, not as much as FF6. I'll give you that one. The fact remains that, to me, it just doesn't match up to FF5 and it's customability.

    Quote Originally Posted by DJzen
    The characters can only move in "squares" but so what? It's not like you especially NEED to move diagonally at any point in the game. It's not like there's even a point where that'd even be helpful. For that matter, there's no need to have movement be on anything other than the grid system. The only times where your position on screen is that important are times where it's actually GOOD to have that system, it makes it harder to be ever so slightly off and thus mess up the puzzle through no fault of your own.
    It bugged me. I think, if Square had wanted to, it could've been otherwise. But whatever. A minor flaw.

  11. #11
    Eoff + Fabio = Win Lord Chainsaw's Avatar
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    I don't consider FF6 to be the best.

    I consider the best to be Final Fantasy 7, with Final Fantasy 4 the runner up.

    Final Fantasy 6 is good, but it isn't that good. I prefer the materia system over the esper system. It provides for much more customization. I don't care if my characters are nearly identical, that just makes choosing my favorites more of a suitable option instead of choosing characters I may not like simply because my favorite characters suck.

    I think the special abilities each of the characters have in FF6 are very unbalanced. Some characters are just TOO useful. Really, who is going to take a team other than Edgar, Shadow, Cyan and Sabin? You can but you'd be gimping yourself. Who in their right mind is going to use Relm? Celes? Great character but crappy runic.

    That leads to another problem I have with Final Fantasy 6. It's too easy. FF7 is easy, but FF6 is too easy. You can win any fight for a good portion of the game just with Sabin's fire dance. Before you get that just use the autocrossbow. Hell, once you get the drill you can wave bye bye to Edgar's attack command. Ultima is easy to get, and even if you miss it they still give you a second chance to get it with the paladin shield. The battles are too easy. I believe the hardest fights in the game are that one with the giant in the box on the floating island and the one with Ziekfried in the coliseum. I'm not even going to get started on the last fight (despite how cool it is.)

    I have no problems with the story. It isn't bad. It isn't superior. It isn't average. It is an above average storyline. It doesn't have the depth that some of the later games have, but that is understandable since it was for the SNES. I'm not going to say Dragon Warrior 3 and 4's stories weren't as good simply because they weren't as complex as maybe Dragon Warrior 7's. That is an unfair comparison. I can however, compare FF6's story to Chrono Trigger's. Chrono Trigger is an exceptional story and represents one of the pinnacle games of SNES storytelling.

    As for the villain...

    I thought the villain was great. Kefka is my third favorite Final Fantasy villian (Seymour and Kuja being the first and second.) He was a great break in the mold. It was about time we had a chaotic, maniacal madman instead of a more collective and cool villian. Besides, everytime I think of Kefka, I think of Piedmon from Digimon. And he's one kickass villain, so Kefka gets points there.

    The music I would consider to be some of the best in the Final Fantasy series. I liked the Veldt, the World of Balance overworld, and of course, Dancing Mad. I do, however feel that both FFIX and FFVII had superior music. I liked You are Not Alone, Dark Messenger, Last Battle, Birth of a God, One Winged Angel, Aeris' Theme, and J-E-N-O-V-A more overall.

    As a whole I'd give FF6 an 8.6/10. I'd give FF9 a 8.9/10, FF4 a 9.1/10 and FF7 a 10/10.

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  12. #12
    pirate heartbreaker The Man's Avatar
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    Quote Originally Posted by DJzen
    FFVI is the best because it has an intelligible plot line, thanks to the efforts of the most over-abused translator in gaming history. Granted, there's some mess-ups, but it's nothing that damages the story, and even the things that got "censored out" are still there in the subtext.

    Unless Kishi knows something that I don't.

    ....I mean specifically about FFVI.....

    ...I mean....

    Dangit.....
    Amongst the things that were removed from the translation are:

    • Celes was slated to be executed before Locke removed her from Imperial custody.
    • Duane and Katarin are implied to be married in the Woolsey script, while the Japanese script makes no such implication.
    • In the Woolsey script, Madonna asks Gestahl to take care of Terra as she dies. In the Japanese script, Madonna begs Gestahl not to take Terra from her, at which he tells her to shut up and proceeds to finish her off.
    • Sabin and Edgar's mother is stated to have died during childbirth in the Japanese script. As far as I remember, the cause of her death is not mentioned in the Woolsey script.
    Nothing hugely major, and most of it was probably actually removed due to Nintendo's influence, but still a considerable amount. I'm probably forgetting things, too.
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  13. #13
    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    They did hint at Celes' excecution in the Woolsey script though. It's subtle, but if you read into what the soldier says it becomes obvious. People also complain about what Celes before she (SPOILER)jumps off the cliff. In the Japanese version she apparently says something about how she doesn't want to live anymore, while she says something more like "maybe I'll feel better if I jump" in Woolsey's script although I clearly remember playing through this when the game was still new and knowing fully well what was going on. That's definitely one that we can blame on Nintendo though. At the time they had a very strict no blood/explicit death/profanity/religious content policy. This is why Holy got changed to Pearl (in FFIV it was changed to White and in FFI it was changed to FADE of all things). The thing is that in Woolsey's script, changes have been made, but it's still a very good script. The story is still moving, the characters are compelling, things make sense, there's no horrible Engrish in the dialogue (Ultima isn't a real word and Meltdown is obviously a mistake that doesn't affect the intelligibility of the game), and there's really nothing that smacks me in the face as being wrong with it. I can't say the same thing about FFVII which was censored a lot less (but still censored, as you'll notice if you read Cid's lines), but is difficult to follow because of its awkward wording. FFVIII suffered for the same reason, but to a much greater extent. I definitely get the impression while playing the game that some sort of relationship between Squall and Rinoa was supposed to have been hinted at but didn't make it to the final translation. (SPOILER) he just all of a sudden loves her for no reason when before he'd been completely cold to her and didn't care one way or the other about her.

    Sorry for rambling, this is just something that bugs me a lot when fanboys start whining about how Woolsey "butchered" the script.

  14. #14
    Doomed Otaku of the void aeris2001x2's Avatar
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    while i prefer ffVII, ffVI is still sheer divinity and is just behind ffVII. cant we just agree that ff6 and ff7 are the two best ff games???
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    HEIDEGGER SI MY BISHI!!!1 DJZen's Avatar
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    No, II is far superior to both combined.

    Just kidding, but it's really just a matter of personal taste.

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